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Do you think low-poly game models will ever make a comeback?
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(12-01-2013, 09:00 AM)Pik Wrote: Nice brah!

As for your texture predicament, that's weird. When textures are applied to a model, they should be on both sides. aka, whatever's on the inside should be on the outside. You learned about UVs, right?

Also, is that third pic made in zbrush?

no, it's the same model, but with smoothening filters and shitty texture maps.

as for the 'correct' texture model, as you can see, the rest of the model is transparent black. but the applied graphics can only be seen when i rotate the model backwards. What you actually see there is the model's back.

the weirdest part, though, is that theres a long-ass triangle on Gilbert's head but I cant find it, and the even worse part is that somehow it is connected to his belly (??) really i have no idea.

anyway characters are kinda difficult to make, though its fun to see it taking shape. I will make some experiments and then find out how to make floating objects, such as hair, skirt, cloth in general etc.
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RE: Do you think low-poly game models will ever make a comeback? - by Gors - 12-01-2013, 09:18 AM

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