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custom gameboy cart sprites
#3
Quote:i made this for a map of mine but i'll let people use them as they see fit (they are 8 bit sprites)

*breathes deeply*

they are not 8 bit sprites.

Did you pick colors from this palette?

[Image: Screen_color_test_Teletext.png]

or this?

[Image: AppleII_palette_color_test_chart.png]

or this?

[Image: Screen_color_test_AppleII_LoRes_RF_OutOfGamut.png]

or even the NES specs (the more known 8-bit)?

[Image: NES_palette_color_test_chart.png]

Have in mind that in the NES (and maybe other hardwares), each 8x8 tile within the sprite can have three colors in the sprite, plus transparency. Therefore, your sprite is not 8-bit. It's just a lazy excuse to avoid shading the sprites. Please don't do it, real 8-bit sprites are really difficult to do and if done right, they can have a lot of detail.
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Messages In This Thread
custom gameboy cart sprites - by leoalex50 - 07-28-2013, 12:17 AM
RE: custom gameboy cart sprites - by Hiynastrike - 07-28-2013, 02:22 AM
RE: custom gameboy cart sprites - by Gors - 07-28-2013, 07:47 AM
RE: custom gameboy cart sprites - by leoalex50 - 08-01-2013, 02:42 AM
RE: custom gameboy cart sprites - by Hiynastrike - 08-01-2013, 03:55 AM
RE: custom gameboy cart sprites - by leoalex50 - 08-01-2013, 05:29 AM
RE: custom gameboy cart sprites - by Shade - 08-01-2013, 11:37 PM
RE: custom gameboy cart sprites - by ##SKELETON## - 08-02-2013, 08:01 AM

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