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Legend of Zelda: WÜnd Waker (Wii U)
#33
(01-24-2013, 02:18 AM)Mutsukki Wrote: People are complaining that it isn't cel-shaded anymore, but it's still the same cartoon feeling?
The cartoony models and textures weren't the only thing making it look cartoony. It might still have that simplified look because the models are the same, but the cartoony feeling is definitely gone. This is more "early Xbox 360 game trying to look like a cartoon" instead. Like Kameo or something.

Quote:I don't see ANY realistic features, unless you mean the lighting
"I don't see any realistic features, unless you mean an admittedly realistic feature"
uhhhhh

Quote:which is not really a valid point because the Gamecube one just didn't do that because it couldn't handle it?
...what?
Who said anything about that?
...Are you making that claim? How can you possibly know that that's why the gamecube one didn't do it?

I'm /pretty/ sure that the gamecube one had a specific artistic vision which is why they used the cel shading in the first place. Not because it couldn't handle bloom or motion blur. To remove the cel shading is to completely remove what gave the game most of its charm.

I mean, sure, it still has the cartoony models and textures (don't get me wrong, I love the higher polycount and the HD texture update is great) but if you completely change how the entire game looks then nothing has the same feel anymore.
Instead of feeling like a living cartoon, it now has Skyward Sword's overly-bright, overly-saturated graphics with a heaping help of bloom and motion blur.
Cartoons do not have bloom and motion blur. (Okay, I realize that's debatable with some anime and also cartoons made in flash, but I know you get my point.)

It's like how they included Toon Link in brawl. I mean, sure, the overall model looked the same and it was recognizable as Toon Link, but it still looked radically different (and thus less cartoony) than the original, did it not? And on top of that, the weirdly-cartoony character being put into a realistic-looking game looked strange.

Now it's just same thing happening in reverse.
The realistic lighting clashes with the cartoony environment, and it makes both of them look worse as a result.
The lighting should work together with the artistic direction of the game and not take it in an entirely different, worse-looking direction.
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Messages In This Thread
RE: Legend of Zelda: WÜnd Waker (Wii U) - by Vipershark - 01-24-2013, 02:19 PM

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