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Texturing Help!
#5
I shall try, it seems like an easy enough task Tongue

will edit this post with results

EDIT: turns out the cape UVs are correct, however the cape has seperate textures, and thus must use a different material or be a separate mesh Tongue

also, I took the liberty of separating the ambient occlusion maps from the normals and converting them to red-green-blue format.
Thanked by: namine207, Garamonde


Messages In This Thread
Texturing Help! - by namine207 - 10-05-2012, 01:25 PM
RE: Texturing Help! - by Garamonde - 10-05-2012, 01:34 PM
RE: Texturing Help! - by namine207 - 10-05-2012, 01:42 PM
RE: Texturing Help! - by Garamonde - 10-05-2012, 01:46 PM
RE: Texturing Help! - by alexmach1 - 10-05-2012, 05:25 PM
RE: Texturing Help! - by namine207 - 10-06-2012, 05:23 PM
RE: Texturing Help! - by alexmach1 - 10-06-2012, 08:16 PM

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