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Starcraft 2 (on hold)
#12
(07-22-2012, 07:03 AM)thegameexplorer Wrote:
(07-20-2012, 05:58 PM)Peardian Wrote: Wow! What fantastic models! It's a shame the AO maps can't be used due to relying on a different UV map.
[snap]
I'm sorry, what do you mean by AO maps? Never heard of the term.
AO maps are pre-rendered Ambient Occlusion maps that are multiplied with the diffuse to give the illusion of ambient occlusion rather than calculating it ingame. unfortunately, the AO maps are jumbled and mostly dont fit, as ingame blizzard probably uses UV coordinates to fit the maps correctly.

unfortunately, blizzard likes to arrange many of their textures like this:
often hiding important files such as opacity maps and such. they also hide textures in the red channel of normal maps, so its like a massive matching game Tongue
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Messages In This Thread
Starcraft 2 (on hold) - by alexmach1 - 05-28-2012, 11:41 PM
RE: Starcraft 2 - by TGE - 05-29-2012, 07:40 AM
RE: Starcraft 2 - by alexmach1 - 05-29-2012, 05:20 PM
RE: Starcraft 2 - by alexmach1 - 06-09-2012, 03:53 PM
RE: Starcraft 2 - by alexmach1 - 06-09-2012, 11:16 PM
RE: Starcraft 2 - by Lexou Duck - 06-10-2012, 04:17 AM
RE: Starcraft 2 - by alexmach1 - 06-10-2012, 11:55 AM
RE: Starcraft 2 - by alexmach1 - 07-06-2012, 05:23 PM
RE: Starcraft 2 - by Peardian - 07-20-2012, 05:58 PM
RE: Starcraft 2 - by alexmach1 - 07-20-2012, 06:31 PM
RE: Starcraft 2 - by TGE - 07-22-2012, 07:03 AM
RE: Starcraft 2 - by alexmach1 - 07-22-2012, 02:02 PM
RE: Starcraft 2 - by alexmach1 - 08-07-2012, 07:16 PM
RE: Starcraft 2 - by Peardian - 08-23-2012, 09:03 PM
RE: Starcraft 2 - by alexmach1 - 08-23-2012, 09:19 PM

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