Dunno why, I really want to cast you as an Axe Knight. But the eyes are somewhat better now, I can see that it could use some improvements elsewhere. But considering Crappy has made his edit as well, I might combine both.
Here's the enemy list so far (Super Castlevania VI):
- Medusa Head/Arisa (gors' character)
- Zombie/Sir Zababeden
- Skeleton/Guycott
- Mermen/Vipershark (was gonna cast him as some sort of a gate to the next stage but eh)
- Harpy/Mutsukki
- Sevenstitch/Axe Knight
- Skull Knight/Meta
Bosses (aside from most of the bosses, one of them is a protagonist from a canned(?) project!)
- Heavily Armed Ghoul Rabbit/Previous (Stage 1-2 boss)
- Firefly Gargoyle/Mighty Jetters (Stage 2-2 boss)
- Water Sorceress/Neige (Stage 3-2 boss) (canned(?) project prisim protag)
- Alucard/Nicktendo (Stage 4-2, first fight)
- Cerberus/Starsock (first head), robo9 (second head), Sengir (third head) (Stage 5-2 boss)
- Death/Nicktendo (rematch) and Sengi, as she's the one who opened the damn portal and Nick's got a bone to pick with Shizumi. Two-Parter fight. (Stage 6-2 boss)
- Dracula/Shizumi for the first round, and the Dazz/Shizumi hybrid monstrosity for the showdown. (7-1 Endgame boss)
Allied Moderators:
- Gors
- Crappy Blue Luigi
- Mighty Jetters (must rescue first)
- Previous (must rescue first)
Though, I would want to start on the simpler ones/do a few poses of the player character first so I can start on a few mockups, so that way I'll have something in the gamedev section. The project's p. barren graphically atm.
![[Image: 2wlu4hj.png]](http://i49.tinypic.com/2wlu4hj.png)
Made changes to Gaia's head and added Zadabiden, although he too could use some work, like making him appear like a traditional zombie (missing bits/rust).
Here's the enemy list so far (Super Castlevania VI):
- Medusa Head/Arisa (gors' character)
- Zombie/Sir Zababeden
- Skeleton/Guycott
- Mermen/Vipershark (was gonna cast him as some sort of a gate to the next stage but eh)
- Harpy/Mutsukki
- Sevenstitch/Axe Knight
- Skull Knight/Meta
Bosses (aside from most of the bosses, one of them is a protagonist from a canned(?) project!)
- Heavily Armed Ghoul Rabbit/Previous (Stage 1-2 boss)
- Firefly Gargoyle/Mighty Jetters (Stage 2-2 boss)
- Water Sorceress/Neige (Stage 3-2 boss) (canned(?) project prisim protag)
- Alucard/Nicktendo (Stage 4-2, first fight)
- Cerberus/Starsock (first head), robo9 (second head), Sengir (third head) (Stage 5-2 boss)
- Death/Nicktendo (rematch) and Sengi, as she's the one who opened the damn portal and Nick's got a bone to pick with Shizumi. Two-Parter fight. (Stage 6-2 boss)
- Dracula/Shizumi for the first round, and the Dazz/Shizumi hybrid monstrosity for the showdown. (7-1 Endgame boss)
Allied Moderators:
- Gors
- Crappy Blue Luigi
- Mighty Jetters (must rescue first)
- Previous (must rescue first)
Though, I would want to start on the simpler ones/do a few poses of the player character first so I can start on a few mockups, so that way I'll have something in the gamedev section. The project's p. barren graphically atm.
![[Image: 2wlu4hj.png]](http://i49.tinypic.com/2wlu4hj.png)
Made changes to Gaia's head and added Zadabiden, although he too could use some work, like making him appear like a traditional zombie (missing bits/rust).