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DragezeeY's Graphics Showcase
#4
It'd be neat if you'd also assemble the tiles without gaps in between, the grid makes it hard to judge how they work when connected.

The pipes look really flat. The one pixel width bright green lines next to the white highlight make that look really blurry and the grey on top is all off, it shouldn't be darker there when the rest of the upper line is brighter.
[Image: BU5ww.png]

Your rotating stars look awkward, the eyes appear to rotate faster than the lower angles. Basically, you shouldn't just condense them horizontally. Emphasize that one is actually moving further away fromt he viewer (ie by applying more dark shading).
They could use a little more contrast, anyways. Almost all of them but especially the yellow ramp.
Thanked by: Gate, Garamonde, Medevenx, Sinkin


Messages In This Thread
DragezeeY's Graphics Showcase - by Gate - 07-05-2012, 05:52 AM
RE: DragezeeY's Tileset IV - by Goemar - 07-05-2012, 06:54 AM
RE: DragezeeY's Tileset IV - by Gate - 07-07-2012, 12:51 PM
RE: DragezeeY's Tileset IV - by Previous - 07-07-2012, 01:12 PM
RE: DragezeeY's Tileset IV - by Gate - 07-11-2012, 01:21 AM
RE: DragezeeY's Tileset IV - by Previous - 07-11-2012, 06:02 AM
RE: DragezeeY's Graphics Showcase - by Gate - 07-31-2012, 02:34 AM
RE: DragezeeY's Graphics Showcase - by Gate - 08-10-2012, 02:41 PM
RE: DragezeeY's Graphics Showcase - by Previous - 08-10-2012, 03:00 PM

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