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Donkey Kong Country Project K
#10
(06-03-2012, 05:07 PM)Zac Wrote: just played the demo, and I gotta say that the physics feel awesome
I love the impact dk makes when jumping from a high platform
One suggestion I'd make (and I'm not sure if you already intend to do this or not) is to add a rolling move with the same physics as in the original dkc
since donkey kong is pretty slow a quick rolling attack would be perfect, especially if it can add length to your jump like in the original game

I made him either walk or run, and the run is faster now.
Also yeah, i'm planning on adding the rolling move. Movement engine is 75% done.
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Messages In This Thread
Donkey Kong Country Project K - by GameWatching - 04-02-2012, 08:42 AM
RE: [INDEV] Donkey Kong Country unnamed fan game - by GameWatching - 06-03-2012, 05:43 PM
RE: Donkey Kong Country Project K - by Koopaul - 09-04-2013, 12:51 AM
RE: Donkey Kong Country Project K - by Koopaul - 09-05-2013, 02:17 AM
RE: Donkey Kong Country Project K - by Kriven - 09-05-2013, 10:29 PM
RE: Donkey Kong Country Project K - by Koopaul - 09-06-2013, 01:09 AM

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