04-10-2012, 03:11 AM
Here's your sprite animated. Use Previous' GIF animator, it's really easy for this sorta thing: http://www.spriters-resource.com/communi...?tid=14974
![[Image: LSJAppear.gif]](http://i1061.photobucket.com/albums/t478/Curlyw42/LSJAppear.gif)
![[Image: LSJAttack.gif]](http://i1061.photobucket.com/albums/t478/Curlyw42/LSJAttack.gif)
![[Image: LSJDisappear.gif]](http://i1061.photobucket.com/albums/t478/Curlyw42/LSJDisappear.gif)
Thing I'd say is, use your whole sprite. Take the attack animation for example. At the moment, he looks rather static as only his hand is moving. I would make him step back and then, when he fires, make his scarf blow back with the recoil.
![[Image: LSJAppear.gif]](http://i1061.photobucket.com/albums/t478/Curlyw42/LSJAppear.gif)
![[Image: LSJAttack.gif]](http://i1061.photobucket.com/albums/t478/Curlyw42/LSJAttack.gif)
![[Image: LSJDisappear.gif]](http://i1061.photobucket.com/albums/t478/Curlyw42/LSJDisappear.gif)
Thing I'd say is, use your whole sprite. Take the attack animation for example. At the moment, he looks rather static as only his hand is moving. I would make him step back and then, when he fires, make his scarf blow back with the recoil.