04-09-2012, 10:01 PM
Okay, so I found some errors with my earlier Sonic Generations ports, so I fixed them, I also re-did the icons to look better.
And now that that's done, here's some more new submissions:
Tribes: Ascend:
![[Image: be_light_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/be_light_icon.png)
![[Image: be_light_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/be_light_preview.jpg)
![[Image: be_medium_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/be_medium_icon.png)
![[Image: be_medium_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/be_medium_preview.jpg)
![[Image: ds_light_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_light_icon.png)
![[Image: ds_light_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_light_preview.jpg)
![[Image: ds_medium_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_medium_icon.png)
![[Image: ds_medium_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_medium_preview.jpg)
![[Image: ds_heavy_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_heavy_icon.png)
![[Image: ds_heavy_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_heavy_preview.jpg)
And one Sonic Generations:
![[Image: sonic_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/sonic_icon.png)
![[Image: sonic_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/sonic_preview.jpg)
As for how I make the renders look so rad, I apply all the textures (FAL, specular, specular level [POW], bump maps), then add a skylight, render at a large resolution then downsample it to fit the size of the icon/preview.
And now that that's done, here's some more new submissions:
Tribes: Ascend:
![[Image: be_light_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/be_light_icon.png)
![[Image: be_light_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/be_light_preview.jpg)
![[Image: be_medium_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/be_medium_icon.png)
![[Image: be_medium_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/be_medium_preview.jpg)
![[Image: ds_light_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_light_icon.png)
![[Image: ds_light_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_light_preview.jpg)
![[Image: ds_medium_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_medium_icon.png)
![[Image: ds_medium_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_medium_preview.jpg)
![[Image: ds_heavy_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_heavy_icon.png)
![[Image: ds_heavy_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/ds_heavy_preview.jpg)
And one Sonic Generations:
![[Image: sonic_icon.png]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/sonic_icon.png)
![[Image: sonic_preview.jpg]](http://img.photobucket.com/albums/v331/Apoc_Hedgie/sonic_preview.jpg)
As for how I make the renders look so rad, I apply all the textures (FAL, specular, specular level [POW], bump maps), then add a skylight, render at a large resolution then downsample it to fit the size of the icon/preview.