03-29-2012, 11:36 PM
(03-29-2012, 01:51 PM)thegameexplorer Wrote: And the Werehog's fur doesn't look right when rendering
What do you mean exactly? For the wrists you need to use "fur_bump" as the bump map and "fur_alpha" for the alpha channel. I don't know how you do it in your model program though.
And I'm not even sure how the game uses those textures or if the "fur_bump" even belongs to Sonic.