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Duty Calls: The Calm Before The Storm Models
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(03-17-2012, 10:50 AM)Peardian Wrote: Can't say I've ever heard of this game before. Anyway, there are a few problems with the models, though. To start, the texture paths need to be fixed. (If you need instructions on how to fix it, see this post.) The more important issue, though, is that the mesh and bones are off-center in different directions. This causes the joints to be rigged to the wrong location, which is a problem. Not sure what caused this, but it shouldn't be hard to fixed.


I must say, I love the names. XD
Thanks for noting the errors. I honestly did take the time to correct some of the path names, but I have forgotten most of them... The path names have now been fixed.
But about the meshes... They were rotated on roll by 90° with the ActorX importer. This was done to conform with the viewing directions according to 3D Studio Max. I do not know how to rotate the bones in the same way though. Could someone explain how I could do this? I will wait until then to reupload the models.

Sad And to think that I took so long to make sure that these were perfect too...
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RE: Duty Calls: The Calm Before The Storm Model\s - by Friedslick6 - 03-20-2012, 02:16 AM

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