03-11-2012, 02:26 PM
(03-11-2012, 01:49 PM)thegameexplorer Wrote: Couldnt you just adjust the uv-mapping just a tiny bit
Unfortunately it's not that simple. If we look at the image Peardian posted, we can see why just adjusting the UV-mapping wouldn't work.
You would have to raise the vertices on the UV map at the bottom of the eye section, to get rid of the second pair of eyebrows beside the nose. This would stretch the bottom half of the eyes down. You would also have to lower the vertices on the UV map at the top of the forehead, to get rid of the second pair of eyes on the forehead. This would stretch the top half of the eyes upwards. The eyes would now be about twice as tall as they should be.
With the method I showed (Which is really quick once you've done it a couple of times), the texture is positioned exactly as it was originally, but without the unwanted repetition from texture tiling.