01-04-2012, 02:25 AM
Small status update. Rebuilding everything from the ground up.
What's done:
[*]Standing blink animation redone so it doesn't use a sprite with over 20 images.
[*]Facing mechanic redone from scratch to accommodate separate left & right sprites.
[*]Step animation before running added.
[*]Shooting animation further refined from original.
[*]Redefined global variables and constants.
[*]First step for configurable controls implemented.
[*]Changed default keyboard layout to 'A' for fire button & 'Z' for jump button.
What's next:
[*]Reinsert my new jump mechanic.
[*]Refine falling code.
[*]Reprogram running code from scratch.
[*]Refine jump-shooting animation.
[*]Reprogram slide & climb mechanics so they don't use separate (unnecessary) objects.
Another demo will be out as soon as I finish all of Megaman's basic moves.
What's done:
[*]Standing blink animation redone so it doesn't use a sprite with over 20 images.
[*]Facing mechanic redone from scratch to accommodate separate left & right sprites.
[*]Step animation before running added.
[*]Shooting animation further refined from original.
[*]Redefined global variables and constants.
[*]First step for configurable controls implemented.
[*]Changed default keyboard layout to 'A' for fire button & 'Z' for jump button.
What's next:
[*]Reinsert my new jump mechanic.
[*]Refine falling code.
[*]Reprogram running code from scratch.
[*]Refine jump-shooting animation.
[*]Reprogram slide & climb mechanics so they don't use separate (unnecessary) objects.
Another demo will be out as soon as I finish all of Megaman's basic moves.