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3dvia issues
#2
The models in Tatsunoko vs Capcom use the .MDL0 format, so they are already convertable by other means.
Are you placing KoichiSenada's plugin in the *\ui\macroscripts folder in order to access it? If so, are you creating the new scene, loading and reading the .3dxml file, and converting the contents in that order?
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Messages In This Thread
3dvia issues - by GrimmJeel - 08-14-2011, 06:02 PM
RE: 3dvia issues - by Friedslick6 - 08-15-2011, 01:30 AM
RE: 3dvia issues - by GrimmJeel - 08-15-2011, 06:17 AM

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