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I can capture models in Tatsunoko vs Capcom but the models look like giant blobs

I downloaded the importer and set it up properly, but it doesnt import anything after I convert it to a .max file
The models in Tatsunoko vs Capcom use the .MDL0 format, so they are already convertable by other means.
Are you placing KoichiSenada's plugin in the *\ui\macroscripts folder in order to access it? If so, are you creating the new scene, loading and reading the .3dxml file, and converting the contents in that order?
How do I extract .MDL0 models, I havent found anything, to help extract them