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I need help ripping Spyro models (PSX)
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About obtaining a model, you're pretty much out of luck. You could try using an OpenGL-ripper with a PSX emulator on the game (that apparently worked for someone,) or if you have a PSP, using the psplamb plugin with it on a POPstation-converted version of the game. You could also try converting the models directly from the game's files, though no tools for this game exist to do so.

Here is more information on the psplamb plugin, and instructions for its use. There is also good information on OpenGL rippers in the Game Specific Model Ripping guides topic in this forum. But I'm not gaurunteeing much except a hassle, the rest is up to chance. If you do decide to try the psplamb option in particular, post the result of it. I would be interested to see if it works.
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RE: I need help ripping Spyro models (PSX) - by Friedslick6 - 07-21-2011, 02:15 AM

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