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Crisis Core Models issue
#4
Yeah, the default autodesk .dae plugin for that doesn't work well with Noesis stuff. I'd recommend getting the .smd plugin for Max and importing one of those instead. I mean you could reassign the textures manually if you really like, but its easier, especially for multi texture models, to just do a better import. I think I put the link to one of the one's that worked for Noesis in the the Game Specific Ripping thread. ColladaMax I believe it was called.
Thanked by: GrimmJeel


Messages In This Thread
Crisis Core Models issue - by GrimmJeel - 05-10-2011, 06:16 PM
RE: Crisis Core Models issue - by Shadowth117 - 05-10-2011, 07:05 PM
RE: Crisis Core Models issue - by GrimmJeel - 05-10-2011, 07:13 PM
RE: Crisis Core Models issue - by Shadowth117 - 05-10-2011, 07:29 PM
RE: Crisis Core Models issue - by GrimmJeel - 05-10-2011, 07:36 PM
RE: Crisis Core Models issue - by Shadowth117 - 05-10-2011, 09:44 PM
RE: Crisis Core Models issue - by GrimmJeel - 05-10-2011, 10:56 PM
RE: Crisis Core Models issue - by Shadowth117 - 05-11-2011, 11:54 AM
RE: Crisis Core Models issue - by GrimmJeel - 05-11-2011, 05:03 PM

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