04-28-2011, 10:17 AM
(This post was last modified: 04-28-2011, 10:26 AM by Davy Jones.)
Resubmitting:
![[Image: iconboomerang.png]](http://img705.imageshack.us/img705/4881/iconboomerang.png)
http://img233.imageshack.us/img233/4596/boomerang.png
Added a few unused sprites.
Friendly Characters:
![[Image: iconcharacterset1.png]](http://img714.imageshack.us/img714/9473/iconcharacterset1.png)
http://img43.imageshack.us/img43/5354/characterset1.png
![[Image: iconcharacterset2.png]](http://img829.imageshack.us/img829/7345/iconcharacterset2.png)
http://img217.imageshack.us/img217/8836/...rset2i.png
Note: I discovered that the NPCs in the VRAM are exactly the same from the game:
![[Image: snag1017.png]](http://img860.imageshack.us/img860/5104/snag1017.png)
![[Image: snag1015.png]](http://img853.imageshack.us/img853/9033/snag1015.png)
![[Image: snag1016.png]](http://img14.imageshack.us/img14/3252/snag1016.png)
However, this doesn't count for the main characters:
![[Image: snag1011.png]](http://img810.imageshack.us/img810/4775/snag1011.png)
![[Image: snag1012.png]](http://img703.imageshack.us/img703/4530/snag1012.png)
![[Image: snag1013.png]](http://img508.imageshack.us/img508/5053/snag1013.png)
VRAM-files for Heaven's Corridor & Gemini's Corpse, but as you can see the Ingame-versions are different. In fact, the VRAM-files are low-quality versions and I bet this counts also for all monster & guardian textures (which are unusable due to their loss of colours, their anti-alias and whatnot).
This one is from Baskar Village, it looks the same as the other Ingame-screens, but its VRAM-file is completely different.
![[Image: snag1014.png]](http://img830.imageshack.us/img830/4079/snag1014.png)
And as you can see on my character sets above, no VRAM-file with main characters is like every other VRAM-file, they have all different colour gradients.
It's interesting to know that the game itself uses for every area the same character sprites, I wonder if someone with an original CD could get them with PSicture. Some basic moves (walking diagonally, using tools) are also not stored in the VRAM.
![[Image: iconboomerang.png]](http://img705.imageshack.us/img705/4881/iconboomerang.png)
http://img233.imageshack.us/img233/4596/boomerang.png
Added a few unused sprites.
Friendly Characters:
![[Image: iconcharacterset1.png]](http://img714.imageshack.us/img714/9473/iconcharacterset1.png)
http://img43.imageshack.us/img43/5354/characterset1.png
![[Image: iconcharacterset2.png]](http://img829.imageshack.us/img829/7345/iconcharacterset2.png)
http://img217.imageshack.us/img217/8836/...rset2i.png
Note: I discovered that the NPCs in the VRAM are exactly the same from the game:
![[Image: snag1017.png]](http://img860.imageshack.us/img860/5104/snag1017.png)
![[Image: snag1015.png]](http://img853.imageshack.us/img853/9033/snag1015.png)
![[Image: snag1016.png]](http://img14.imageshack.us/img14/3252/snag1016.png)
However, this doesn't count for the main characters:
![[Image: snag1011.png]](http://img810.imageshack.us/img810/4775/snag1011.png)
![[Image: snag1012.png]](http://img703.imageshack.us/img703/4530/snag1012.png)
![[Image: snag1013.png]](http://img508.imageshack.us/img508/5053/snag1013.png)
VRAM-files for Heaven's Corridor & Gemini's Corpse, but as you can see the Ingame-versions are different. In fact, the VRAM-files are low-quality versions and I bet this counts also for all monster & guardian textures (which are unusable due to their loss of colours, their anti-alias and whatnot).
This one is from Baskar Village, it looks the same as the other Ingame-screens, but its VRAM-file is completely different.
![[Image: snag1014.png]](http://img830.imageshack.us/img830/4079/snag1014.png)
And as you can see on my character sets above, no VRAM-file with main characters is like every other VRAM-file, they have all different colour gradients.
It's interesting to know that the game itself uses for every area the same character sprites, I wonder if someone with an original CD could get them with PSicture. Some basic moves (walking diagonally, using tools) are also not stored in the VRAM.