11-17-2010, 10:40 AM
Well, I'm gonna rip Wind Waker files with .bmd Viewer's export model function. I'm just gonna put down this rip for you people to tell me what's wrong.
![[Image: gohdan.png]](http://img98.imageshack.us/img98/2323/gohdan.png)
Also, do .3ds files support skeletons ? When they're in bmd/bdl format, they have bones, but I can't seem to find them in 3ds max.
PS : Does anyone know how to export and into what format .bck animations should be exported ? Like in that Mario Sunshine Mario model.
![[Image: gohdan.png]](http://img98.imageshack.us/img98/2323/gohdan.png)
Also, do .3ds files support skeletons ? When they're in bmd/bdl format, they have bones, but I can't seem to find them in 3ds max.
PS : Does anyone know how to export and into what format .bck animations should be exported ? Like in that Mario Sunshine Mario model.