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Hege makes plenty of pixuls
#6
Quote:each of the dragons have a hell lot of jaggy lines.
I'm glad you mentioned this, however I'm gona take a wild guess that the most of the jagged lines are basicly in the wings?
If so it might get tricky. I never really got the wings right in the first place.

Quote:Are they supposed to be overshaded?
Were you expecting 16bit or 8bit?

Quote:The first sprite is my favourite, the rest suffer from banding, as Iceman404 said.
Some of the outlines aren't refined and the palettes could sometimes be smoother, more balanced and more varied ( I'm thinking of the first sprite's tail amongst others).
Most of the poses for your sprites are very similar (the legs) and lack balance.
Also, expect criticism over critique on this website Wink
And as for the most recent sprite... you have tried to put detail in your sprite but it ended in an overkill; some parts should be lighter and others darker, the red readability issue can be solved if there are other colours to add to the mix. If you have more hue shifting you can different parts of her face and body too.
In the long term you should detach yourself from the Sonic influence, try and find a more personal way of expressing yourself.
I hope I helped in a way.

I think I found my new love!
The legs is something thats pretty much.. rooted to me. Its my basic "idle" when I try start a sheet, first brick of a wall.
Though when it comes to the balance, do you mean that the characters have some sort of tilting going on? Or have a nonsensible balancing going on like putting too much weight to some side that wouldn't work real life wise?

For your recent sprite critic, I tip you my hat. I never thought about the overdetailing, I was able to put my finger on that something was wrong with it and it was wonky, but didn't think of it that way. I'll see about the hue switches too, but I'm trying to keep it in the limits to keep a "happy" colouring.

And I've been trying to detach from Sonics quite a long now but tis still quite diffucult.

You helped a lot!

Though I don't really express myself or anything with sprites much nowdays though, most of the recent stuff I've made have mostly been practise to keep myself from completely negletting my spriting abilities in hopes I get myself inspired to finish something into useable limits, as I'm hoping to make a sheet that people could actually find useful some day, whenver its a sonic official character or a weapon sheet or a item sheet or something. This place is rather inspiring I must say.

..Talking about weapons;
I noticed I missed something from the start of the topic, something that I was suppoused to post. Now that I found it from my folders again I decided to slightly revisit it first and do some minor shading polish;

[Image: 245ii5u.jpg]

A doom weapon sprite set for comic use. I made thise some time, I can't really recall was it last year like the staff or last summer, the point mostly was to remake the classic doom weapons into smaller scale and more useable for comic use. As you might notice, the pallette is shared between the weapons. This was one of my bigger projects back in the day but never got around to finish the whole set.

..and yes I know the chainsaw looks like jelly, I should probably completely remake that one.

I'm actually wondering if this one has enough potential for me to try finish
[Image: 5yb9w.jpg]
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Messages In This Thread
Hege makes plenty of pixuls - by Hege - 11-05-2010, 05:18 PM
RE: Hege makes plenty of pixuls - by DioShiba - 11-05-2010, 05:46 PM
RE: Hege makes plenty of pixuls - by Iceman404 - 11-05-2010, 07:41 PM
RE: Hege makes plenty of pixuls - by Cobalt Blue - 11-05-2010, 08:08 PM
RE: Hege makes plenty of pixuls - by Hege - 11-08-2010, 03:53 AM
RE: Hege makes plenty of pixuls - by Iceman404 - 11-08-2010, 07:12 AM
RE: Hege makes plenty of pixuls - by Cobalt Blue - 11-08-2010, 07:37 AM
RE: Hege makes plenty of pixuls - by PrettyNier - 11-08-2010, 08:43 AM
RE: Hege makes plenty of pixuls - by Gors - 11-08-2010, 09:12 AM

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