09-23-2010, 06:52 AM
This is kinda lacking in a colourscheme for me
like it's all really warm apart from the prinny and her clothes, so they don't look especially unified.
The game has a pretty cold colourscheme - reds are more pink, blacks tend to be sort of blue/purple, etc
you've given her warm skin and hair, making it more orange, but then the clothes (with the possible exception of her boots) look cold. The best way to fix this is to move your blues to be a little more purple, and maybe hueshift the shadows a bit so they're closer to red, too.
The prinny looks kind of earthy and desaturated compared to everything else, too.
Did a very quick and dirty mockup for a colourscheme:
I basically messed around with a couple overlay layers, sampling the background colour you were using -- it made it a little dark but hopefully you can see what I mean re: the colour temperature
like it's all really warm apart from the prinny and her clothes, so they don't look especially unified.
The game has a pretty cold colourscheme - reds are more pink, blacks tend to be sort of blue/purple, etc
you've given her warm skin and hair, making it more orange, but then the clothes (with the possible exception of her boots) look cold. The best way to fix this is to move your blues to be a little more purple, and maybe hueshift the shadows a bit so they're closer to red, too.
The prinny looks kind of earthy and desaturated compared to everything else, too.
Did a very quick and dirty mockup for a colourscheme:
I basically messed around with a couple overlay layers, sampling the background colour you were using -- it made it a little dark but hopefully you can see what I mean re: the colour temperature