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ORGANIZATION XIII MOOGLE (358/2)
#6
Thanks glad you like it. The rooms do indeed come as seperate models all of which are readable. And yeah they don't get distorted mesh wise either. I'd love it if someone tagged along in getting the rooms. I'm currently working on fixing one of the rooms from Castle Oblivion. It seems it lost all data of which texture goes to which geoset and the UVs are yet again blown up too large but I'm working on getting the right textures and UV maps corrected for each piece of it. I'll probably do the other room of Castle Oblivion as well as theirs only two rooms used. (Except there might be that computer room too if I can find it. Would you like me to post my current methods and tools used?
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Messages In This Thread
ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 01:55 AM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 01:26 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 04:02 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 06:47 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 09:56 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 11:44 AM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 01:16 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 03:05 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 03:40 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 07:17 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 09-02-2010, 01:50 AM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 09-02-2010, 03:16 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 09-21-2010, 02:10 AM

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