07-02-2010, 11:13 AM
(07-02-2010, 04:33 AM)NESfever Wrote: I think the black pokeball could use some work tough.I believe you've misunderstood. The black Pokéball is an overlay effect, the blue is just the background colour.
![[Image: pokeballbg.png]](http://img84.imageshack.us/img84/2741/pokeballbg.png)
The edges aren't as rounded as they could be (but still close), so I'll be fixing that. Still, I highly doubt that's what you meant.
(07-02-2010, 06:25 AM)*Gorsal* Wrote: I can't read the words in some boxes (electric, bug for example). Change that white into a darker color, or darken the box's color.Bug, Electric, Ice and Normal have been made a little darker.
![[Image: pokemontypes.png]](http://img340.imageshack.us/img340/8155/pokemontypes.png)
(07-02-2010, 09:06 AM)1UP+ Wrote: about these rpg status icons, i always prefered more graphical, iconic statuses because they were way more interesting to look and they never really needed any more animation to make them stand out more.What could I do besides changing them into icons like a sword or a shield with arrows next to them? I never felt stat changes as true status conditions like KO and poison so that's why I went for a very generic and unified look for them. Mainly so they would be instantly recognisable. I will try more graphical icons for them soon, but I have absolutely no idea how to symbolise stats like Magic besides a small burst of light and even that could be taken as many other status conditions. That's my main worry here.
like those icons in FFTA/FFTA2.