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Creating a unique style?
#9
It also has a lot to do with the pre-planning stages. It looks like you're spriting a tonberry. Tonberrys have changed in various ways through final fantasy because of the style of concept art. Once you've figured out how it'll look on paper, your goal is to figure out the size of your sprites, and do your best to make the sprite look the most like the art.

So essentially your unique style would be in the art it's based off of, which if sprited correctly will show in your sprites.

This isn't exactly the same as creating a unique spriting style, but it will give you a lot more direction, instead of just trying random things.
Like Moses on a Motorbike
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Messages In This Thread
Creating a unique style? - by Le Sigma - 06-23-2010, 06:12 AM
RE: Creating a unique style? - by Shawn - 06-23-2010, 08:28 AM
RE: Creating a unique style? - by Cobalt Blue - 06-23-2010, 08:54 AM
RE: Creating a unique style? - by Le Sigma - 06-23-2010, 09:06 AM
RE: Creating a unique style? - by Alex - 06-23-2010, 09:21 AM
RE: Creating a unique style? - by triptych - 06-23-2010, 10:56 AM
RE: Creating a unique style? - by water dog - 06-23-2010, 11:06 AM
RE: Creating a unique style? - by Somfunambulist - 06-23-2010, 11:55 AM
RE: Creating a unique style? - by Le Sigma - 06-23-2010, 12:31 PM
RE: Creating a unique style? - by mozzy - 06-23-2010, 12:34 PM
RE: Creating a unique style? - by Somfunambulist - 06-23-2010, 12:34 PM
RE: Creating a unique style? - by 2+D - 06-23-2010, 02:26 PM
RE: Creating a unique style? - by Le Sigma - 06-23-2010, 02:38 PM
RE: Creating a unique style? - by 2+D - 06-23-2010, 02:49 PM
RE: Creating a unique style? - by water dog - 06-23-2010, 03:08 PM
RE: Creating a unique style? - by 2+D - 06-23-2010, 03:11 PM

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