06-23-2010, 08:28 AM
well, no.
a style is something that differentiates itself from all other works. this, however, is very generic and lacking in everything
i think a major part of styles in spriting is your own unique palette. look at advance wars. it uses tiny, simple sprites but the colours are highly saturated and it's got a nice palette that no other game uses. there's also stuff like ML, where it relies on a thicker or AA'd outline.
point is, you need a key feature to show that it's its own style.
a style is something that differentiates itself from all other works. this, however, is very generic and lacking in everything
i think a major part of styles in spriting is your own unique palette. look at advance wars. it uses tiny, simple sprites but the colours are highly saturated and it's got a nice palette that no other game uses. there's also stuff like ML, where it relies on a thicker or AA'd outline.
point is, you need a key feature to show that it's its own style.