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Creating a unique style?
#2
well, no.

a style is something that differentiates itself from all other works. this, however, is very generic and lacking in everything

i think a major part of styles in spriting is your own unique palette. look at advance wars. it uses tiny, simple sprites but the colours are highly saturated and it's got a nice palette that no other game uses. there's also stuff like ML, where it relies on a thicker or AA'd outline.

point is, you need a key feature to show that it's its own style.
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Messages In This Thread
Creating a unique style? - by Le Sigma - 06-23-2010, 06:12 AM
RE: Creating a unique style? - by Shawn - 06-23-2010, 08:28 AM
RE: Creating a unique style? - by Cobalt Blue - 06-23-2010, 08:54 AM
RE: Creating a unique style? - by Le Sigma - 06-23-2010, 09:06 AM
RE: Creating a unique style? - by Alex - 06-23-2010, 09:21 AM
RE: Creating a unique style? - by triptych - 06-23-2010, 10:56 AM
RE: Creating a unique style? - by water dog - 06-23-2010, 11:06 AM
RE: Creating a unique style? - by Somfunambulist - 06-23-2010, 11:55 AM
RE: Creating a unique style? - by Le Sigma - 06-23-2010, 12:31 PM
RE: Creating a unique style? - by mozzy - 06-23-2010, 12:34 PM
RE: Creating a unique style? - by Somfunambulist - 06-23-2010, 12:34 PM
RE: Creating a unique style? - by 2+D - 06-23-2010, 02:26 PM
RE: Creating a unique style? - by Le Sigma - 06-23-2010, 02:38 PM
RE: Creating a unique style? - by 2+D - 06-23-2010, 02:49 PM
RE: Creating a unique style? - by water dog - 06-23-2010, 03:08 PM
RE: Creating a unique style? - by 2+D - 06-23-2010, 03:11 PM

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