(06-17-2010, 09:25 AM)*Gorsal* Wrote: do you know
this is the thing that bugs me the most
your outline is made up of regular lines, and places that are meant to be smooth... well, aren't.
here's a visual aid to help you out
I copied the outlines from two places that stands out the most: Cirno's head and her bow (1). Notice that the curve (2a) isn't smooth enough: it's easy to know where it bends (2b). This gives the sprite a rather blocky feeling (3). To counter-attack this problem, you'll need to use antialiasing in the broken spots (4).
Iceman Wrote:Oh wow, thank you. =D This is very helpful~ I'm studying it right now.
I'm new to spriting, so expect a lot of things to look "horrible". You and Iceman are actually helping me out more than anybody else. I'mma go fix the problems now.
![[Image: sawniksprite.gif]](http://img101.imageshack.us/img101/5/sawniksprite.gif)
Here is my latest sprite. It's obviously a WIP. I'll smoothen out his lines much more efficiently than now. Thanks again.
EDIT: updated cirno:
![[Image: cirnosprite6.png]](http://img39.imageshack.us/img39/2890/cirnosprite6.png)
EDIT: updated sonic:
![[Image: sawniksprite2.gif]](http://img41.imageshack.us/img41/1883/sawniksprite2.gif)
EDIT2: updated sonic again:
![[Image: sawniksprite4.gif]](http://img715.imageshack.us/img715/2002/sawniksprite4.gif)