OK so here's the scoop. I've been thinking about his stance, and some things don't add up. In Brawl, when facing right, Toon Link is facing away from the screen. Yet we have him facing towards the screen, seen in the picture below in the the top row (ours - Brawl). The problem with ours is his shield. In Brawl (and the other two games with regular Link), his shield can block weak projectiles while he stands still. However, we have his shield being held behind him, so this doesn't work.
I don't know what our standing is on the whole "flipped sprites vs respriting in the other direction", but I think Link should be resprited when facing right because it would mess up his right-handedness. However, the point of this post is to find a way to fix the problem of him not shielding his front when facing right (facing left isn't a problem, we can make it like Brawl was (bottom left of the picture)).
My idea is to scrap the whole "block when idle"thing, and change it to "block when crouching". His crouch could be the same as Brawl (kneeling and holding the shield still in front of him). My other idea is the change the way he holds the shield in the current sprite so that it covers his body (bottom right).
I don't know what our standing is on the whole "flipped sprites vs respriting in the other direction", but I think Link should be resprited when facing right because it would mess up his right-handedness. However, the point of this post is to find a way to fix the problem of him not shielding his front when facing right (facing left isn't a problem, we can make it like Brawl was (bottom left of the picture)).
My idea is to scrap the whole "block when idle"thing, and change it to "block when crouching". His crouch could be the same as Brawl (kneeling and holding the shield still in front of him). My other idea is the change the way he holds the shield in the current sprite so that it covers his body (bottom right).