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Editing DooM graphics
#1
recently i've been playing around with XWE and came up with this
[Image: screenshot_doom_20090603_221708.png]
no, it's not a hoax. it's a WAD i'm making. Sonic DooM. as you can see, Sonic replaces the marine. also shown here.
Bodies of Zitz & Michelanglo on walls & Capcom characters in Agony. sounds & music will be from Sonic games with a few exceptions.
i've also changed the Wolfenstein levels shown here
linked due to size
Jazz Jackrabbit Replaces the SS Guards. and textures are now Jazz-themed

here's who i want as replacements
Zombieman - Tails
Shotgun guy - Amy
Heavy-Weapon Dude - Knuckles
Imp - Espio
Pinky Demon - Grounder
Lost Soul - Chao
Cacodemon - Silver
Hell Knight - Rouge
Baron of Hell - Shadow
Arachnotron - Egg-Pawn in a walker
Pain Elemental - Master Emerald
Revenant - Scratch
Mancubus - Big
Arch-Vile - Mephiles
Spider Mastermind - Eggman in a giant walker
Cyberdemon - Egg-Robo in a battle mech
Icon of Sin - Dark Gaia's face
John Romero's Head - Mario's head
Wolfenstein SS - Jazz Jackrabbit (done)
Hanging Commander keen - Hanging Alex Kidd

C+C & any questions?
[Image: sonamy_animtitle_by_retrobunyip-dbg86ov.gif]
Thanked by: appleshy


Messages In This Thread
Editing DooM graphics - by Dolphman - 06-30-2009, 08:22 PM
RE: Editing DooM graphics - by Neros Urameshi - 06-30-2009, 11:01 PM
RE: Editing DooM graphics - by liam543 - 07-01-2009, 06:37 AM
RE: Editing DooM graphics - by appleshy - 03-06-2013, 05:02 PM
RE: Editing DooM graphics - by Petie - 03-06-2013, 06:29 PM

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