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Full Version: Editing DooM graphics
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recently i've been playing around with XWE and came up with this
[Image: screenshot_doom_20090603_221708.png]
no, it's not a hoax. it's a WAD i'm making. Sonic DooM. as you can see, Sonic replaces the marine. also shown here.
Bodies of Zitz & Michelanglo on walls & Capcom characters in Agony. sounds & music will be from Sonic games with a few exceptions.
i've also changed the Wolfenstein levels shown here
linked due to size
Jazz Jackrabbit Replaces the SS Guards. and textures are now Jazz-themed

here's who i want as replacements
Zombieman - Tails
Shotgun guy - Amy
Heavy-Weapon Dude - Knuckles
Imp - Espio
Pinky Demon - Grounder
Lost Soul - Chao
Cacodemon - Silver
Hell Knight - Rouge
Baron of Hell - Shadow
Arachnotron - Egg-Pawn in a walker
Pain Elemental - Master Emerald
Revenant - Scratch
Mancubus - Big
Arch-Vile - Mephiles
Spider Mastermind - Eggman in a giant walker
Cyberdemon - Egg-Robo in a battle mech
Icon of Sin - Dark Gaia's face
John Romero's Head - Mario's head
Wolfenstein SS - Jazz Jackrabbit (done)
Hanging Commander keen - Hanging Alex Kidd

C+C & any questions?
How awesome! I'll be looking forward to seeing sprite sheets of the characters here. Wink
It would make more sense if Cream was the pain elemental if you ask me, or you change the lost souls to choas emeralds.
i wonder if you finish it can i have a link
that will be perfect
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