06-21-2009, 11:16 PM
(This post was last modified: 06-22-2009, 08:42 AM by Corrupt One.)
Finally back from a ten day trip to Colorado, I spent a while making this:
Even though it's not complete I'm fine with leaving it until tommorow. It's the landing site from Metroid Prime 2- the big red square is where the ship will be, that thing down in the magenta is the dark beam platform, with it's pallettes, and there's a pallette for the rock walls/floors/ceilings somewhere.
The style is my own(or so I believe): All solid objects have a 1px outline of the darkest shade, and nonsolid objects have a 1px outline of the next darkest shade. There are 5(or 6 for an extra shade if needed, as in the rocks) different shades to an object. No black at all, and internal shading/highlighting is done with the next darkest/lightest shade. Lightsource depends on the scenario, i.e. the hole in the ceiling or a lightbulb. No defined pallette, though. Anyhow, excuse my rambling and C+C if you feel like it. Oh, rocks are a pain.
Even though it's not complete I'm fine with leaving it until tommorow. It's the landing site from Metroid Prime 2- the big red square is where the ship will be, that thing down in the magenta is the dark beam platform, with it's pallettes, and there's a pallette for the rock walls/floors/ceilings somewhere.
The style is my own(or so I believe): All solid objects have a 1px outline of the darkest shade, and nonsolid objects have a 1px outline of the next darkest shade. There are 5(or 6 for an extra shade if needed, as in the rocks) different shades to an object. No black at all, and internal shading/highlighting is done with the next darkest/lightest shade. Lightsource depends on the scenario, i.e. the hole in the ceiling or a lightbulb. No defined pallette, though. Anyhow, excuse my rambling and C+C if you feel like it. Oh, rocks are a pain.