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Super Mario fangame (first engine demo)
#5
Not bad, now this is what fangames need to do : aim for quality. You've got here a very good engine.
Some points however.

The slippery ice wasn't bad, but make it a bit more slippery.
The water was a good touch, though I say you shouldn't be able to move as fast in it as you do. After all, if you've ever been swimming, there's a lot of resistance when you swim. Mario should have a bit more trouble in the water.
Are you able to pick up the turtle shells or not, I couldn't tell.
Finally if you hold an arrow direction, jump into a wall and land, you still have the jump animation. I found this out at the part with the yellow blocks below you and you had to spin jump to go down.


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RE: Super Mario fangame (first engine demo) - by Zee - 06-18-2009, 05:13 AM

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