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Capcom fail as "suspense" on countdowns.
#22
I wonder how they can balance one of the most broken fighters ever. Otherwise, online play would be ridiculously terrible as it would be dominated by Magnetos, Storms, and Cables

d.LK, d.HP, superjump, HK, airdash DF, d.LK, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK, normal jump, LP, d.LK, LP, LK,normal jump, LP, d.LK, LP, LK... <- typical combo in MvC2 1 cool point if you can tell me who it's for

the only way they can redeem this game is to figure out how to make an insane-o game infinite-proof, which is going to be plain impossible because they're just going to find a new group of infinitive characters

If they just put in a Guilty Gear-style combo breaker move that anyone can use against infinites, this game would be instantly amazing
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shoutouts to cutesu for the new av!
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RE: Capcom fail as "suspense" on countdowns. - by Kosheh - 04-25-2009, 04:31 PM

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