Posts: 139
Threads: 19
Joined: Aug 2013
05-27-2016, 04:08 AM
(This post was last modified: 05-27-2016, 05:09 AM by ofihombre7.)
The 3d Wreck-it-Ralph fangame made with Unity in Version 1.6.
This isn't to follow the story of movie, but freely explore their worlds with Wreck-It-Ralph and Vanellope.
Updates:
-Added the Sugar Rush racers: Includes Taffyta, Candlehead, Minty, etc.
-Added water sounds
-Added vehicles
-Some imperfections corrected.
-It Added 2 more animations, New idle and basic facial expressions in many characters (mainly Bowser, Vanellope, etc.)
-Added the Wreck-it-Ralph museum
-Double sided in the hair of Wreck-it-Ralph
Downloads:
IndieDB:
http://www.indiedb.com/games/wreck-it-ra...ws-mac-v16
Webpack:
http://www.indiedb.com/games/wreck-it-ra...ebpack-v16
itch.io:
https://ofihombre.itch.io/wreck-it-ralph-unity
Posts: 630
Threads: 15
Joined: May 2015
Lighting and shading have to be upgraded.
Posts: 139
Threads: 19
Joined: Aug 2013
06-12-2016, 11:12 AM
P.D.: I'm Forgot add the gameplay ,sorry
Posts: 139
Threads: 19
Joined: Aug 2013
06-13-2016, 02:32 AM
(This post was last modified: 06-13-2016, 02:32 AM by ofihombre7.)
I will explain for some reasons:
1. I made the gameplay with Apowersoft, so it's slow and lags, and of course to record the Sugar rush, I would go superslow and would have to record it with a program of more powerful catch.
2. The objective is to walk on the worlds freely as you like.
If I could put some challenges in future versions, I will need more experience with programming (For as yet only had months with Unity)
3. If it is a shame download with Mac, then download it to the Windows or Web player would be safe options.
4. You can go to the museum from the game to see and read information from the other games (which have clear objectives) and on the side of "2014 fangames" which are made in Game Maker, look them in IndieDB or itch.io, and I will put examples:
IndieDB:
http://www.indiedb.com/games/sugar-rush-...rinter-v07
itch.io:
https://ofihombre.itch.io/vanellope-sweet-adventures
Gradually I willl improve with the development in Unity.
Posts: 630
Threads: 15
Joined: May 2015
The game design have to be more detailled.
Posts: 139
Threads: 19
Joined: Aug 2013
06-13-2016, 02:37 PM
Detailed? At least it is graphically rather detailed in many models and textures. Well, I understand that in some parts you missing something, but it is more sound and physical minors. You should have downloaded and played the game before saying what is missing.
Posts: 139
Threads: 19
Joined: Aug 2013
08-18-2016, 12:09 PM