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Super Smash Bros. 4 Model Project
Hey, if I could give a bit of criticism on your rips TTS i'll say this. Your model rips are great and you should keep up the good work. But I'll admit your big renders look a bit "Weird". Mostly due to the lack of normal maps.
EDIT: I'll also say it would be nice if you re-named model textures to say where they're applied as well.

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(09-27-2015, 05:01 PM)trainboy2019 Wrote: How can I download these, they just redirect to this page? Also, if someone could rip both Robins, my life would be complete.

(09-23-2015, 01:59 PM)ThatTrueStruggle Wrote:
(09-23-2015, 06:49 AM)TrinitroMan Wrote: Uhm...where do I download? It only links to this thread... :-/
Right now, they're not accepted yet, so whenever that's done, I'll post the update. However if you'd like I can PM you a zip of the submission.


(09-27-2015, 05:09 PM)OS-PRIME Wrote: Hey, if I could give a bit of criticism on your rips TTS i'll say this. Your model rips are great and you should keep up the good work. But I'll admit your big renders look a bit "Weird". Mostly due to the lack of normal maps
.

Oh definitely, I didn't apply them when rendering them Tongue
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(09-26-2015, 09:56 AM)ThatTrueStruggle Wrote: If anyone wants the tool I wrote for extracting the alpha channel (specular color) from the normal map, I have it uploaded here:
https://www.dropbox.com/s/a6cx394amggl03...it.7z?dl=0

Needs Python 2.7 to run. It runs your textures you select through a library and extracts the specular color, and the normal map itself and saves it to a file.

If you don't understand:
For me it works very well. However if you have any problems, please post them here. Make sure to do this for each of your normal maps that you extract from Smash 4 Smile
Aren't the normal maps supposed to be transparent, or is that the bump maps?
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(09-27-2015, 10:30 PM)uac9000 Wrote:
(09-26-2015, 09:56 AM)ThatTrueStruggle Wrote: If anyone wants the tool I wrote for extracting the alpha channel (specular color) from the normal map, I have it uploaded here:
https://www.dropbox.com/s/a6cx394amggl03...it.7z?dl=0

Needs Python 2.7 to run. It runs your textures you select through a library and extracts the specular color, and the normal map itself and saves it to a file.

If you don't understand:
For me it works very well. However if you have any problems, please post them here. Make sure to do this for each of your normal maps that you extract from Smash 4 Smile
Aren't the normal maps supposed to be transparent, or is that the bump maps?

The normal maps after extracting the specular is converted without alpha, because the normal map's alpha was the specular and it's redundant to have it in the new _spc map and in the normal.
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Oh ok, i'm just trying to figure out how to combine the different maps. I've tried a few different ways of doing it already and i just can't it to come out right.
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Anyways, Peach is coming along, I have her Parasol and Toad done. All that's left is the actual model Smile
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I'm LOVING you right now, Struggle. You're doing great with SSB Wii U models.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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[Image: oPsOzk3.png]
Progress Tongue
That looks fabulous. And I don't even like Peach at all. lol
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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Could you pm me the zips of the fighters that you have extracted?
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Could I have Mario and Ryu's zip files, please? ovo
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She's just called Peach. Nice work (I assume. I have no way if verifying that.)!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Yoooo, I need peach for gmod...

hopefully someone does that. maybe.
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So for Wario, does Classic Wario get his own rip?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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