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hot shawn x mozzy itt
#46
Hi guys, friendly neighborhood Ravan here. Programming unfinished projects since 2006!


Anyway, apparently Shawn likes to post every build I send him WITHOUT TELLING ME FIRST RGFDRBL

But it's fine.

Anyway! As for your criticisms there Dazz, I do appreciate them. The boomerang issue has been noted, I've known about it for a while and I'm working on fixing it, but thanks for the reminder.

As for the "sliding", this is intended, but I COULD make it slide a little less. The reason I've implemented it is because I've seen it done in a lot of professional games, and I feel it gives the jumps a nice "natural" feel, as opposed to giving you absolute precision with the jumps thereby making them feel a bit.. "plotted" I guess you could say? Too exact.

Anyway, I find after playing it a bit it's pretty easy to get used to the sliding, but if it really is that big an issue, I can make it decelerate more quickly
[Image: pixelxcore.png]
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#47
I don't think the grass and rock palettes work together at all. Actual pixel placements look good though.
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#48
Oh yes, one more thing before anyone points it out. I've noticed there's a glitch with the double jump, in that sometimes it simply will not work. This issue has been rectified, but I haven't sent Shawn the EXE yet so the latest upload still has it.

EDIT: So pretty much everything is fixed. The boomerang now overlaps all objects except the player, and I've tweaked the physics a bit so it doesn't have a huge rubberband effect causing it to fly far off screen, not returning for almost 30 seconds if you jump over it enough. Now it barely goes off screen all that often.

The sliding's also been reduced a bit. You still slide enough to make the jumps seem natural, but not too much. You'll really only fall off a platform if you land directly on the edge of it. Like, she only takes about one more step when she lands. Previously she took between two and three, depending on your velocity.

I think it's realistic enough without being too frustrating, and it makes sense that you'd easily slip off an edge if you landed from a jump on the very edge of it.
[Image: pixelxcore.png]
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