Hi guys, friendly neighborhood Ravan here. Programming unfinished projects since 2006!
Anyway, apparently Shawn likes to post every build I send him WITHOUT TELLING ME FIRST RGFDRBL
But it's fine.
Anyway! As for your criticisms there Dazz, I do appreciate them. The boomerang issue has been noted, I've known about it for a while and I'm working on fixing it, but thanks for the reminder.
As for the "sliding", this is intended, but I COULD make it slide a little less. The reason I've implemented it is because I've seen it done in a lot of professional games, and I feel it gives the jumps a nice "natural" feel, as opposed to giving you absolute precision with the jumps thereby making them feel a bit.. "plotted" I guess you could say? Too exact.
Anyway, I find after playing it a bit it's pretty easy to get used to the sliding, but if it really is that big an issue, I can make it decelerate more quickly
Anyway, apparently Shawn likes to post every build I send him WITHOUT TELLING ME FIRST RGFDRBL
But it's fine.
Anyway! As for your criticisms there Dazz, I do appreciate them. The boomerang issue has been noted, I've known about it for a while and I'm working on fixing it, but thanks for the reminder.
As for the "sliding", this is intended, but I COULD make it slide a little less. The reason I've implemented it is because I've seen it done in a lot of professional games, and I feel it gives the jumps a nice "natural" feel, as opposed to giving you absolute precision with the jumps thereby making them feel a bit.. "plotted" I guess you could say? Too exact.
Anyway, I find after playing it a bit it's pretty easy to get used to the sliding, but if it really is that big an issue, I can make it decelerate more quickly