Hello, for some reason, whenver I try to import models using the Blender script, their textures do not get created into a material properly. I am using Charmander atm as a test run for the whole process to get used to it, but the pieces of the textures are not being applied into the correct places for some reason.
This is what Charmander turns out like when using it with no modifications. https://ibb.co/hWmm6DS
With some messing around, I can kind of get him working by changing the base color setting in the material to lighten instead of multiply, but it still looks funky. https://ibb.co/pzScSbT
Is this something to do with my Blender install? I haven't modified any settings, and I couldn't find anything relating to the plugin stating there were changes I'd have to make to get them to import correctly. Also, as shown, the bones are a little strange, but I figure that's just a quirk of Blender itself. Would I likely have to swap over to 3DSmax to get the models saved and exported correctly for proper use?
(09-27-2023, 09:40 AM)ChubbyMonk40 Wrote: Is there a blender plugin for the New Pokemon Snap models? At first I attempted using Smash Ultimate Blender (due to the similar file types), however that didn't work due to New Snap using .nusrcmdlb instead.
(09-27-2023, 09:40 AM)ChubbyMonk40 Wrote: Is there a blender plugin for the New Pokemon Snap models? At first I attempted using Smash Ultimate Blender (due to the similar file types), however that didn't work due to New Snap using .nusrcmdlb instead.
OK so I found a way around for this. Using a material file from smash (.numdlb) I can then import a model from new snap into blender. The downside is that the model will have no materials HOWEVER, since the meshes are split per material, it's easy to just make some new ones and reassign the textures!
Hi i've been trying all night but can't figure out how to import the models properly. Im following what you said but I still can't do it. Is there anyway you could show me how to do it?
Has anyone tried to port the Common Character models from Pokemon Scarlet/Violet? I don't quite understand which parts of the models I have to scale so they look like in the game, or if you have to scale up or down.
10-09-2023, 04:17 AM (This post was last modified: 10-09-2023, 04:20 AM by deejayen.
Edit Reason: mega link thing
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hello, new to this. somehow cant access any of the meganz links. was planning to get scizor and his animations but i cant access to it. if anyone can help would be appreciated
Hello! I'm extremely, extremely new to this kind of thing (importing ripped models, etc.) and I was wondering if I could possible receive some help for the issue I'm experiencing!
I ran the Blender script by ChicoEevee to import Legends Arceus models with, but I keep receiving this error message instead of any model loading! How can I fix this? These words are mostly foreign to my brain (90%, I'd say), so any guidance would be SO appreciated!
(10-14-2023, 03:32 AM)XDM inc Wrote: anyone know how to get a edited model from blender/ 3d app BACK to the switch? cant export as a trmdl and switch toolbox cant open trmdl files.
Look up the Pokémon Switch Modding Discord. They recently posted a guide on how to do so.
10-21-2023, 05:39 PM (This post was last modified: 10-21-2023, 05:40 PM by kyledove.)
Hello!
I'm a spriter who has a personal goal to sprite every pokemon character in gen 4/5 style, and the model rips you guys do have been completely incredible. I did have a question though -
I've got some of the XY trainer models running in blender, but do they contain any animations? They're all T-posing.
If I could get the animations it would be super helpful for references. I just don't know much about 3D models at all so I don't know if theres animation data there and I'm just too stupid to figure it out.
one of the models for example - https://www.models-resource.com/3ds/poke...odel/8631/
Hello RTB, may I request Melmetal from sword and shield? I can't find his official model anywhere on the internet, and i need it for a personal project, thanks for reading.
(09-14-2014, 04:15 AM)Random Talking Bush Wrote: As some of you might've seen already, I've got the know-how to get the models from any of the 3DS / Switch Pokémon games with their original bone structures and rigging. I'll be using this topic as a hub for any Pokémon model requests for me to rip and upload, and only up to 3 requests per person at a time -- once I get those done, you're welcome to ask for some more. Just keep in mind I'll be working on these during my spare time, so don't expect 'em right away (way too outdated, ignore this).
(11-12-2023, 01:02 PM)MimiChica Wrote: just thought id point out your gen 9 pokemon ID's have an error
You have Arbolivia listed where Frigibax should be
11-17-2023, 12:26 AM (This post was last modified: 11-17-2023, 12:27 AM by Lilothestitch.)
(09-14-2014, 04:15 AM)Random Talking Bush Wrote: As some of you might've seen already, I've got the know-how to get the models from any of the 3DS / Switch Pokémon games with their original bone structures and rigging. I'll be using this topic as a hub for any Pokémon model requests for me to rip and upload, and only up to 3 requests per person at a time -- once I get those done, you're welcome to ask for some more. Just keep in mind I'll be working on these during my spare time, so don't expect 'em right away (way too outdated, ignore this).
Hello, working on a school Level Design project and I was hoping to get Ultra Necrozma's model as a centerpiece. I've seen it floating around but the file locations have been deleted or are unavailable and if it was submitted under USUM models here, the submission appears to have been rejected. Is it possible for someone to DM the file to me if they have it or point me towards where it might be?