(11-26-2022, 12:59 PM)Amalgam Wildcard Wrote: (11-26-2022, 12:35 PM)Lilothestitch Wrote: Is anyone having trouble with the Pokémon Animations from Sword and Shield? Some of them are not displaying properly.
I didn't know the animations from SwSh were even available, let alone viewable haha
I was viewing them in Switch Toolbox but a lot of them aren’t displaying properly.
11-26-2022, 02:56 PM
(This post was last modified: 11-27-2022, 12:38 AM by Random Talking Bush.)
Small, but important update for my script while I work on tidying things up for a potential revision down the line:
Code: Fixed common trainer models from Scarlet & Violet ("model_vr") not importing due to an oversight.
https://mega.nz/file/XpYWzDBR#NGpeQsw6lb...swJRu9Y7Ns
(11-26-2022, 08:36 AM)senpai-satan Wrote: hey i get a virus warning when i try to dl the SV_Trainers file. just wanted to mention that
edit
sorry saw that another user mentioned it already so sorry about that Must be one heck of a false-positive for two users to be reporting the same issue. It's not like it's trying to download an EXE file or anything, I would hope...? I went ahead and repackaged those into multiple, smaller 7Z archives, hopefully one of those won't report back as being a virus. :/
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Hello, all, so I've been taking a look at this for a few days, and I've managed to extract the trpak files from Pokemon Scarlet, and I can even open them and view their contents. Unfortunately, this content is encrypted, so I've been wondering how you guys are managing to get trmdl files from this? I'm completely stumped.
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Again for the people who ask, Blender addon currently dosnt supports SV Trainers, i dont think if i will get to support them someday so if you guys want Scarlet Violet Trainers please use 3ds Max Script for now until a better blender script appears or i get to make it
Sorry~ but at least it works for load materials so u can use it to load Materials for trainers, or just Load Pokémon with it cause Pokémon should load it correctly as far as ik
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does anyone possibly know where the basis for eye textures are? i notice some of the npcs do have some eyes (particularly the more unique, harder to procedurally generate ones) compared to others,i have heard the eyes are similar to PLA models but i cant seem to find any basis texture for the eyes...
(11-26-2022, 07:27 PM)treeman14 Wrote: does anyone possibly know where the basis for eye textures are? i notice some of the npcs do have some eyes (particularly the more unique, harder to procedurally generate ones) compared to others,i have heard the eyes are similar to PLA models but i cant seem to find any basis texture for the eyes... Check the "share" folder, those have all of the commonly-used textures. The script should even route to the correct folders necessary for the materials for those.
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Hey Random Talking Bush, it seems like that the SV update broke gfbmdl loading for Pkm, getting an error code when I try to import pm0888
Also dunno if you saw it, but maps in SV seems to have rigging now with weighting, Sada's / Turo's lab for example (w23_i32), it has full rigging for it's time machine and animations for it but the map itself has no weighting.
Also if that's not too much work for ya, I would like to request the anim files of Trainers/Player characters.
11-27-2022, 12:43 AM
(This post was last modified: 11-27-2022, 12:53 AM by Random Talking Bush.)
(11-26-2022, 11:55 PM)Zero-Chan Wrote: Hey Random Talking Bush, it seems like that the SV update broke gfbmdl loading for Pkm, getting an error code when I try to import pm0888
Also dunno if you saw it, but maps in SV seems to have rigging now with weighting, Sada's / Turo's lab for example (w23_i32), it has full rigging for it's time machine and animations for it but the map itself has no weighting.
Also if that's not too much work for ya, I would like to request the anim files of Trainers/Player characters. I'm not exactly sure how I managed to break that as I don't recall touching the GFBMDL portion of the script while working on Scarlet / Violet, but nevertheless it was an easy fix (literally just changing a "0" back to a "1"), so it should hopefully work now:
Code: Fixed GFBMDL bone parenting which was accidentally broken in a previous revision.
https://mega.nz/file/XpYWzDBR#NGpeQsw6lb...swJRu9Y7Ns
I did get your PM regarding that model earlier. I noticed all of the mesh groups for it are single-bind (no bone IDs or weight values stored, only the bone it attaches to), hence why I didn't apply a skin modifier for those as its parent bone would animate them anyway. Maybe it would work better if I added a Skin modifier for those regardless? I'll keep that in mind for the next update.
And yeah, I could supply trainer animations and such later once I've gotten the majority of those figured out (there's still a ton of blanks I need to fill in).
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Thanks to Random Talking Bush for the 3DSMax script and the game model files.
I was trying to extract the male protagonist when I noticed that the BNTX files for the default male hair (p0_hrs0001_defaultm) and uniforms (I guess p1_drs0000_uniform for Scarlet and p2_drs0000_uniform for Violet) are missing.
There are other folders that don't have BNTX files inside, like p0_bag9999_none which is understandable, but most hairstyles for the main character don't have the textures files.
I was wondering whether these textures are stored somewhere else, whether they use other's textures, or if maybe these specific textures weren't uploaded properly.
Any help would be greatly appreciated!
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I really want kingambit, I think it is already uploaded but I`ve benn checking the folders and don`t really know where to find the model archive
11-28-2022, 01:12 PM
(This post was last modified: 11-28-2022, 01:17 PM by Random Talking Bush.)
(11-28-2022, 06:04 AM)ambros489 Wrote: Thanks to Random Talking Bush for the 3DSMax script and the game model files.
I was trying to extract the male protagonist when I noticed that the BNTX files for the default male hair (p0_hrs0001_defaultm) and uniforms (I guess p1_drs0000_uniform for Scarlet and p2_drs0000_uniform for Violet) are missing.
There are other folders that don't have BNTX files inside, like p0_bag9999_none which is understandable, but most hairstyles for the main character don't have the textures files.
I was wondering whether these textures are stored somewhere else, whether they use other's textures, or if maybe these specific textures weren't uploaded properly.
Any help would be greatly appreciated! Those are considered shared textures since other NPCs use them as well, and as such you'll find those in the "share" subfolder (which is in the "SV-TrainersSharedTex" archive, in case you don't have those). For p0_hrs0001_defaultm, for example, you're looking for the following textures:
Code: share/cm_hr_discard01_msk/cm_hr_discard01_msk.bntx
share/cm_hr_hairstyle00_alb/cm_hr_hairstyle00_alb.bntx
share/cm_hr_hairstyle00_flw/cm_hr_hairstyle00_flw.bntx
share/cm_hr_hairstyle00_nrm/cm_hr_hairstyle00_nrm.bntx
share/cm_hr_hairstyle00_rgn/cm_hr_hairstyle00_rgn.bntx
share/cm_hr_hairup03_alb/cm_hr_hairup03_alb.bntx
...and for the first p1_drs0000_uniform model:
Code: share/cm_drs0000_00_bottoms00_00_alb/cm_drs0000_00_bottoms00_00_alb.bntx
share/cm_drs0000_00_bottoms00_00_ao/cm_drs0000_00_bottoms00_00_ao.bntx
share/cm_drs0000_00_bottoms00_00_nrm/cm_drs0000_00_bottoms00_00_nrm.bntx
share/cm_drs0000_00_bottoms00_00_rgn/cm_drs0000_00_bottoms00_00_rgn.bntx
share/cm_drs0000_00_bottoms00_01_lym/cm_drs0000_00_bottoms00_01_lym.bntx
share/cm_drs0000_00_tops00_00_alb/cm_drs0000_00_tops00_00_alb.bntx
share/cm_drs0000_00_tops00_00_ao/cm_drs0000_00_tops00_00_ao.bntx
share/cm_drs0000_00_tops00_00_lym/cm_drs0000_00_tops00_00_lym.bntx
share/cm_drs0000_00_tops00_00_msk/cm_drs0000_00_tops00_00_msk.bntx
share/cm_drs0000_00_tops00_00_mtl/cm_drs0000_00_tops00_00_mtl.bntx
share/cm_drs0000_00_tops00_00_nrm/cm_drs0000_00_tops00_00_nrm.bntx
share/cm_drs0000_00_tops00_00_rgn/cm_drs0000_00_tops00_00_rgn.bntx
share/cm_drs0000_00_tops00_01_lym/cm_drs0000_00_tops00_01_lym.bntx
share/cm_md_fab02_nrm/cm_md_fab02_nrm.bntx
share/cm_md_fab02_rgn/cm_md_fab02_rgn.bntx
share/cm_md_fab05_nrm/cm_md_fab05_nrm.bntx
share/cm_md_fab05_rgn/cm_md_fab05_rgn.bntx
If there's any other textures missing, enable the "Print material information" option and check the Listener window afterwards to see where the textures it needs are located.
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(09-14-2014, 04:15 AM)Random Talking Bush Wrote: As some of you might've seen already, I've got the know-how to get the models from any of the 3DS / Switch Pokémon games with their original bone structures and rigging. I'll be using this topic as a hub for any Pokémon model requests for me to rip and upload, and only up to 3 requests per person at a time -- once I get those done, you're welcome to ask for some more. Just keep in mind I'll be working on these during my spare time, so don't expect 'em right away (way too outdated, ignore this).
What you'll need:
Models (UPDATED! 10/20/22)
-----
3DS:
Ohana3DS Rebirth
Ohana3DS Rebirth Hacky Workaround (by waielal, loads broken files)
-----
Let's Go + Sword/Shield + Legends: Arceus + Scarlet/Violet:
RTB's GFBMDL / TRMDL Model MAXScript (UPDATED! 10/27/22)
SomeKitten and ChicoEevee's Blender Script
Nintendo Switch - BNTX, BFRES and BFFNT to DDS (UPDATED! 02/25/22)
-----
New Pokémon Snap:
NUSRCMDLB Model MaxScript (NEW! 05/26/21)
NUTEXB-to-DDS Texture QuickBMS Script (NEW! 05/26/21)
-----
Pokémon Brilliant Diamond / Shining Pearl:
AssetStudio
Currently uploaded:
Pokémon X / Y
Pokémon Omega Ruby / Alpha Sapphire
Pokémon Sun / Moon
Pokémon Ultra Sun / Ultra Moon
Pokémon Let's Go, Pikachu! / Eevee!
Pokémon Sword / Shield
Pokémon Brilliant Diamond / Shining Pearl
701 - Furfrou
702 - Phantump
703 - Trevenant
704 - Litleo
705 - Pyroar
706 - Scatterbug
707 - Spewpa
708 - Vivillon
709 - Skrelp
710 - Dragalge
711 - Bunnelby
712 - Diggersby
713 - Flabébé
714 - Floette
715 - Florges
716 - Noibat
717 - Fennekin
718 - Braixen
719 - Delphox
720 - Chespin
721 - Quilladin
722 - Chesnaught
723 - Froakie
724 - Frogadier
725 - Greninja
726 - Inkay
727 - Malamar
728 - Skiddo
729 - Gogoat
730 - Pangoro
731 - Helioptile
732 - Heliolisk
733 - Espurr
734 - Meowstic
735 - Pumpkaboo
736 - Gourgeist
737 - Tyrunt
738 - Tyrantrum
739 - Amaura
740 - Aurorus
741 - Dedenne
742 - Swirlix
743 - Slurpuff
744 - Honedge
745 - Doublade
746 - Aegislash
747 - Binacle
748 - Barbaracle
749 - Bergmite
750 - [UNUSED]
751 - Avalugg
752 - Pancham
753 - Fletchling
754 - Fletchinder
755 - Talonflame
756 - Clauncher
757 - Clawitzer
758 - Spritzee
759 - Aromatisse
760 - Klefki
761 - Hawlucha
762 - Noivern
763 - Goomy
764 - Sliggoo
765 - Goodra
766 - Carbink
767 - Sylveon
768 - Xerneas
769 - Yveltal
770 - Zygarde
771 - [UNUSED]
772 - Diancie
773 - Volcanion
774 - Hoopa
"_51" / "_52" - Mega Form 801 - Mareanie
802 - Toxapex
803 - Morelull
804 - Shiinotic
805 - Salandit
806 - Salazzle
807 - Pikipek
808 - Trumbeak
809 - Toucannon
810 - Oranguru
811 - Komala
812 - Bounsweet
813 - Steenee
814 - Tsareena
815 - Passimian
816 - Jangmo-o
817 - Hakamo-o
818 - Kommo-o
819 - Mimikyu
820 - Wishiwashi
821 - Pyukumuku
822 - Sandygast
823 - Palossand
824 - Minior
825 - Oricorio
826 - Yungoos
827 - Gumshoos
828 - Rockruff
829 - Lycanroc
830 - Tapu Koko
831 - Tapu Lele
832 - Tapu Bulu
833 - Tapu Fini
834 - Cutiefly
835 - Ribombee
836 - Grubbin
837 - Charjabug
838 - Vikavolt
839 - Mudbray
840 - Mudsdale
841 - Rowlet
842 - Dartrix
843 - Decidueye
844 - Litten
845 - Torracat
846 - Incineroar
847 - Popplio
848 - Brionne
849 - Primarina
850 - Dewpider
851 - Araquanid
852 - Stufful
853 - Bewear
854 - Turtonator
855 - Bruxish
856 - Drampa
857 - Dhelmise
858 - Togedemaru
859 - Crabrawler
860 - Crabominable
861 - Type: Null
862 - Silvally
863 - Comfey
864 - [UNUSED]
865 - Necrozma
866 - Wimpod
867 - Golisopod
868 - Fomantis
869 - Lurantis
870 - [UNUSED]
871 - Cosmog
872 - Cosmoem
873 - Solgaleo
874 - Lunala
875 - Nihilego
876 - Guzzlord
877 - Buzzwole
878 - Xurkitree
879 - Pheromosa
880 - Kartana
881 - Celesteela
882 - Magearna
883 - Marshadow
884 - Stakataka
885 - Blacephalon
886 - Poipole
887 - Nagandel
888 - Zeraora
889 - [UNUSED]
890 - [UNUSED]
891 - Meltan
892 - Melmetal
"_61" - Alolan Form
901 - Nicket
902 - Thievul
903 - Chewtie
904 - Drednaw
905 - Gossifleur
906 - Eldegoss
907 - Yamper
908 - Boltund
909 - Skwovet
910 - Greedent
911 - Wooloo
912 - Dubwool
913 - Arrokuda
914 - Barraskewda
915 - Sizzlipede
916 - Centiskorch
917 - Cramorant
918 - Rookidee
919 - Corvisquire
920 - Corviknight
921 - Toxel
922 - Toxitricity
923 - Falinks
924 - Milcery
925 - Alcremie
926 - Cufant
927 - Copperajah
928 - Obstagoon
929 - Duraludon
930 - Blipbug
931 - Dottler
932 - Orbeetle
933 - Rolycoly
934 - Carkoal
935 - Coalossal
936 - Silicobra
937 - Sandaconda
938 - Zacian
939 - Zamazenta
940 - Eternatus
941 - Morpeko
942 - Indeedee
943 - Perrserker
944 - Pincurchin
945 - Snom
946 - Frosmoth
947 - Cursola
948 - Grookey
949 - Thwackey
950 - Rillaboom
951 - Sobble
952 - Drizzile
953 - Inteleon
954 - Scorbunny
955 - Raboot
956 - Cinderace
957 - Impidimp
958 - Morgrem
959 - Grimmsnarl
960 - Dracozolt
961 - Arctozolt
962 - Dracovish
963 - Arctovish
964 - Clobbopus
965 - Grapploct
966 - Applin
967 - Flapple
968 - Appletun
969 - Hattena
970 - Hattrem
971 - Hatterene
972 - Sinistea
973 - Polteageist
974 - Stonjourner
975 - Eiscue
976 - Dreepy
977 - Drakloak
978 - Dragapult
979 - Runerigus
980 - Mr. Rime
981 - Sirfetch'd
982 - Kubfu
983 - Urshifu
984 - Glastrier
985 - Spectrier
986 - Calyrex
987 - [UNUSED]
988 - Zarude
989 - Regieleki
990 - Regidrago
"_##_31" - Galarian Form
"_81_00" - Gigantamax Form
1001 - Wyrdeer
1002 - Kleavor
1003 - Sneasler
1004 - Enamorus
1005 - Overqwil
1006 - Basculegion
1007 - Ursaluna
1008 - [UNUSED]
1009 - [UNUSED]
1010 - Sprigatito
1011 - Floragato
1012 - Meowscarada
1013 - Fuecoco
1014 - Crocalor
1015 - Skeledirge
1016 - Quaxly
1017 - Quaxwell
1018 - Quaquaval
1019 - Lechonk
1020 - Oinkologne
1021 - Dudunsparce
1022 - Tarountula
1023 - Spidops
1024 - Nymble
1025 - Lokix
1026 - Rellor
1027 - Rabsca
1028 - Greavard
1029 - Houndstone
1030 - Flittle
1031 - Espartha
1032 - Firagarif
1033 - Wiglett
1034 - Wugtrio
1035 - Dondozo
1036 - Veluza
1037 - Finizen
1038 - Palafin
1039 - Smoliv
1040 - Dolliv
1041 - Arboliva
1042 - Capsakid
1043 - Scovillain
1044 - Tadbulb
1045 - Bellibolt
1046 - Varoom
1047 - Revavroom
1048 - Orthworm
1049 - Tandemaus
1050 - Maushold
1051 - Cetoddle
1052 - Cetitan
1053 - Arbolovia
1054 - Arctibax
1055 - Baxcalibur
1056 - Tatsugiri
1057 - Cyclizar
1058 - Pawmi
1059 - Pawmo
1060 - Pawmot
1061 - Wattrel
1062 - Kilowattrel
1063 - Bombirdier
1064 - Squawkabilly
1065 - Flamigo
1066 - Klawf
1067 - Nacl
1068 - Naclstack
1069 - Garganacl
1070 - Glimmet
1071 - Glimmora
1072 - Shroodle
1073 - Grafaiai
1074 - Fidough
1075 - Dachsbun
1076 - Maschiff
1077 - Mabosstiff
1078 - Bramblin
1079 - Brambleghast
1080 - Gimmighoul
1081 - Gholdengo
1082 - Great Tusk
1083 - Brute Bonnet
1084 - [DUMMY, LEGENDARY BEASTS]
1085 - Sandy Shocks
1086 - Scream Tail
1087 - Flutter Mane
1088 - Iron Moth
1089 - Roaring Moon
1090 - Iron Treads
1091 - [DUMMY, SWORDS OF JUSTICE]
1092 - Iron Moth
1093 - Iron Hands
1094 - Iron Jugulis
1095 - Iron Thorns
1096 - Iron Bundle
1097 - Iron Valiant
1098 - Ting-Lu
1099 - Chien-Pao
1100 - Wo-Chien
1101 - Chi-Yu
1102 - Koraidon
1103 - Miraidon
1104 - Tinkatink
1105 - Tinkatuff
1106 - Tinkaton
1107 - Charcadet
1108 - Armarouge
1109 - Ceruledge
1110 - Toedscool
1111 - Toedscruel
1112 - Kingambit
1113 - Clodsire
1114 - Annihilape
"_##_41" - Hisuian Form
"_##_51" - Paldean Form
"_71_##" - Noble
Hi! I noticed that even animations from SV are provided! Thank you for this. Which is the way to export them from .TRANM format to a usable format like .smd? Thanks in advance!
Posts: 154
Threads: 12
Joined: Oct 2010
I mean it would be nice to have animations for the newer Pokemon games be importable, but knowing how RTB has never really figured out how to import animations himself, I doubt he'll be the one doing it. Sad, I know..
Hopefully someone else could figure it out in due time. It's the only thing stopping me from porting the models to GMod and SFM.
(11-28-2022, 05:19 PM)The Prawn Wrote: I mean it would be nice to have animations for the newer Pokemon games be importable, but knowing how RTB has never really figured out how to import animations himself, I doubt he'll be the one doing it. Sad, I know..
Hopefully someone else could figure it out in due time. It's the only thing stopping me from porting the models to GMod and SFM.
Agreed and it’s stopping me from getting Animation References for Dialga and Palkia’s Origin Formes for my Spear Pillar Remake.
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Nearly the whole dex already pending is insane, thank you guys. A question, is there any chance of seeing the models of the paradox pokemon anytime soon?
The Home rips saved my ass since I believe none of the new Pokemon were ripped from LA. Thanks a lot for your work as always.
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