09-14-2022, 01:27 AM
¿Cuando tendremos el tutorial sobre la extracción de modelos de Pokémon Home?
Pokémon Model Ripping Project
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09-14-2022, 01:27 AM
¿Cuando tendremos el tutorial sobre la extracción de modelos de Pokémon Home?
09-16-2022, 11:44 AM
Has anyone made any 3D Pokémon Animations for the Pokémon Models?
09-28-2022, 04:41 PM
So I’m looking for the overworld areas from Legends Arceus to use. Are they in the Mega folder and I’m just missing it? I’ve seen models like cliffs, rocks, etc, but I don’t know if that’s just it or not. I know Galactic HQ and Spear Pillar are on Deviantart, but I’m unable to find any other locations.
10-01-2022, 03:12 PM
10-04-2022, 08:39 PM
(This post was last modified: 10-04-2022, 08:39 PM by Griggle788.)
Hi everyone,
I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities. I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2. I also do not know why it does not render in Blender as well. I can see it but the camera does not. Any tips are appreciated. Thank you
10-05-2022, 05:50 PM
I was able to figure out how to render the Pokémon in Blender so I was able to update my submissions.
10-06-2022, 01:09 PM
Hey, may I request Shiny Dunsparce, Shiny Miltank, Shiny Tyranitar, Shiny Mega Tyranitar and Shiny Ursaluna’s home models be ripped? For a project.
10-07-2022, 04:37 PM
I will check if they are in sword and shield.
10-08-2022, 03:53 PM
(10-04-2022, 08:39 PM)Griggle788 Wrote: Hi everyone, Are the U/Vs messed up or flipped?
10-09-2022, 04:35 AM
Hi all, I tried to rip some models myself but i'm really struggling in blender, what do i do? https://drive.google.com/file/d/1Sia02oq...sp=sharing
10-11-2022, 10:03 AM
(10-08-2022, 03:53 PM)Nidoking Wrote:(10-04-2022, 08:39 PM)Griggle788 Wrote: Hi everyone, Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
10-11-2022, 03:24 PM
(10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such.
10-11-2022, 06:59 PM
(This post was last modified: 10-11-2022, 07:01 PM by Griggle788.)
(10-11-2022, 03:24 PM)Random Talking Bush Wrote:(10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such. Well I was able to relatively figure out the eyes but the body is extremally hard. If you look at Eyes 1 this is how it looks at 1st. I then rotated the left eye on X Axis and overlapped the right and it then looks like Eyes 2. The body looks like a complete mess. |
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