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Pokémon Model Ripping Project
(05-17-2022, 12:15 AM)Lth-RG Wrote: Hello all, I'm new to this thread and I've been meaning to ask, which is the id for Gardevoir in the LA folder? I've been meaning to try to export the model myself.
All Pokémon from Generation 1-5 use whatever their National Dex number is, so for Gardevoir you're looking for "pm0282_00_00".
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(05-17-2022, 12:16 AM)Lilothestitch Wrote: I was able to dump Pokémon Textures from Pokémon HOME with Ninja Ripper

Fantastic job! Thank you so much. 

Will you put what you've done so far somewhere they can be downloaded? I'm perfectly fine with just the raw textures.
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Can someone explain how to make Plusle and Minun function in Blender once I rip the meshes from BDSP with AssetStudio?
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(05-17-2022, 09:24 AM)Luke824 Wrote:
(05-17-2022, 12:16 AM)Lilothestitch Wrote: I was able to dump Pokémon Textures from Pokémon HOME with Ninja Ripper

Fantastic job! Thank you so much. 

Will you put what you've done so far somewhere they can be downloaded? I'm perfectly fine with just the raw textures.

I think he should try the Nintendo Switch version and extract the rom files to try and rip the models from that.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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(05-17-2022, 09:24 AM)Luke824 Wrote:
(05-17-2022, 12:16 AM)Lilothestitch Wrote: I was able to dump Pokémon Textures from Pokémon HOME with Ninja Ripper

Fantastic job! Thank you so much. 

Will you put what you've done so far somewhere they can be downloaded? I'm perfectly fine with just the raw textures.
I uploaded some to the Textures Resource.

(05-18-2022, 12:18 PM)Nidoking Wrote:
(05-17-2022, 09:24 AM)Luke824 Wrote:
(05-17-2022, 12:16 AM)Lilothestitch Wrote: I was able to dump Pokémon Textures from Pokémon HOME with Ninja Ripper

Fantastic job! Thank you so much. 

Will you put what you've done so far somewhere they can be downloaded? I'm perfectly fine with just the raw textures.

I think he should try the Nintendo Switch version and extract the rom files to try and rip the models from that.

Does the Nintendo Switch Version even have models?
[Image: 33426ca52b.png]
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(05-18-2022, 12:19 PM)Lilothestitch Wrote:
(05-17-2022, 09:24 AM)Luke824 Wrote:
(05-17-2022, 12:16 AM)Lilothestitch Wrote: I was able to dump Pokémon Textures from Pokémon HOME with Ninja Ripper

Fantastic job! Thank you so much. 

Will you put what you've done so far somewhere they can be downloaded? I'm perfectly fine with just the raw textures.
I uploaded some to the Textures Resource.

(05-18-2022, 12:18 PM)Nidoking Wrote:
(05-17-2022, 09:24 AM)Luke824 Wrote: Fantastic job! Thank you so much. 

Will you put what you've done so far somewhere they can be downloaded? I'm perfectly fine with just the raw textures.

I think he should try the Nintendo Switch version and extract the rom files to try and rip the models from that.

Does the Nintendo Switch Version even have models?

Likely it may. Unless it is a completely different version altogether.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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(05-18-2022, 12:32 PM)Nidoking Wrote:
(05-18-2022, 12:19 PM)Lilothestitch Wrote:
(05-17-2022, 09:24 AM)Luke824 Wrote: Fantastic job! Thank you so much. 

Will you put what you've done so far somewhere they can be downloaded? I'm perfectly fine with just the raw textures.
I uploaded some to the Textures Resource.

(05-18-2022, 12:18 PM)Nidoking Wrote: I think he should try the Nintendo Switch version and extract the rom files to try and rip the models from that.

Does the Nintendo Switch Version even have models?

Likely it may. Unless it is a completely different version altogether.

I like to know as well if it is a different version. I wish it had a model viewer.
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The Switch version of Pokémon Home doesn't have a model viewer, for whatever reason. The mobile version is your only option.
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(05-18-2022, 07:56 PM)Luke824 Wrote: The Switch version of Pokémon Home doesn't have a model viewer, for whatever reason. The mobile version is your only option.

How am I going to get the models from the mobile version? The Unity Files are encrypted. And they’re in .aba format. I honestly would like a model viewer for the Nintendo Switch Version.
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Honestly I myself don't need the models. If they're the same as the ones in the 3DS/Switch games then the textures should work with them just fine.
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(05-18-2022, 09:38 PM)Luke824 Wrote: Honestly I myself don't need the models. If they're the same as the ones in the 3DS/Switch games then the textures should work with them just fine.

Yeah but the Dialga and Palkia Origin Forme models have different textures than the ones from Pokémon Legends Arceus.
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Here is the model files for Rescue Team DX (They are all in a .ab format, in which you can open in AssetStudio.)
https://www.mediafire.com/file/wwylm7u0m...s.rar/file

I have organized the folders for each type of model (Dungeon Areas, Low-Poly Pokemon, Dungeon Parts, and Rescue Team Base)

You can export these models in animator .fbx files to get the full model of the area. (The animator for the full model is the same as the file name.)

Then you have to fix up the missing textures with the shading tab in Blender.

For Dungeon Areas, I believe they are labeled by which point in the story has that area.
For Low-poly mons, you will need to have a translator with you. (The models do vary in poly-counts, most of which are different compared to Super. And the textures are much higher quality)
For Dungeon parts, you will need to separate them in different files.
For Rescue Team Base areas, you will have to export the models separately.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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(05-18-2022, 09:39 PM)Lilothestitch Wrote:
(05-18-2022, 09:38 PM)Luke824 Wrote: Honestly I myself don't need the models. If they're the same as the ones in the 3DS/Switch games then the textures should work with them just fine.

Yeah but the Dialga and Palkia Origin Forme models have different textures than the ones from Pokémon Legends Arceus.

Admittedly, this is a problem. One that I don't have a solution too barring some method of extracting models from the game.

However, I think the Legends: Arceus models are of a higher quality then the models used in XY-BDSP and Home, so I would just stick with them, personally.
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(05-19-2022, 04:45 PM)Luke824 Wrote:
(05-18-2022, 09:39 PM)Lilothestitch Wrote:
(05-18-2022, 09:38 PM)Luke824 Wrote: Honestly I myself don't need the models. If they're the same as the ones in the 3DS/Switch games then the textures should work with them just fine.

Yeah but the Dialga and Palkia Origin Forme models have different textures than the ones from Pokémon Legends Arceus.

Admittedly, this is a problem. One that I don't have a solution too barring some method of extracting models from the game.

However, I think the Legends: Arceus models are of a higher quality then the models used in XY-BDSP and Home, so I would just stick with them, personally.

Yikes. I even dumped the textures for Dialga and Palkia’s Origin Formes and can confirm that they eye textures use facial expression eye textures.
[Image: 33426ca52b.png]
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I'm still struggling with BDSP!Plusle's model and putting the textures on that, if the model itself is the same I might just download the X&Y model and slap the BDSP textures on that. (For personal use, not to submit of course.)
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