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(04-07-2022, 11:26 AM)FreohrWeohnataKausta Wrote: (04-07-2022, 11:06 AM)Catador~ Wrote: Hi guys. Is there a way to use the 3DS animations with the Pokémon Unite models?
Unlikely, since they most likely have incompatible skeletons/armatures. and animations for specific models need that specific skeleton with the correct bone names to work correctly.
That's unfortunate. I was trying to use the walking animation's cycle from the 3DS Lucario to the Lucario from the Pokémon Unite, as I wanted the Pokémon Unite skins animated. But thanks
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Hey Im having some issues texturing my models that I got from the "Models UPDATED! 02/22/22)"
I downloaded the Sun/Moon models, animations, textures and open them up in Ohana3Ds, Export the model then import it into blender, click on the body material, add image texture as the base color and place the body texture that I exported from Ohana.
The issue is that my textures dont seem to be uv'd or tiled properly. Like his stomach coloring is cut off in the middle, his bone is half bone half body texture. When I look at tutorials on youtube all of them seem to just place their texture in and its all lined up properly. Any advice on this?
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04-08-2022, 11:13 PM
(This post was last modified: 04-08-2022, 11:13 PM by FreohrWeohnataKausta.)
(04-08-2022, 10:24 PM)GarrettD Wrote: Hey Im having some issues texturing my models that I got from the "Models UPDATED! 02/22/22)"
I downloaded the Sun/Moon models, animations, textures and open them up in Ohana3Ds, Export the model then import it into blender, click on the body material, add image texture as the base color and place the body texture that I exported from Ohana.
The issue is that my textures dont seem to be uv'd or tiled properly. Like his stomach coloring is cut off in the middle, his bone is half bone half body texture. When I look at tutorials on youtube all of them seem to just place their texture in and its all lined up properly. Any advice on this?
I suggest you check out this tutorial ( https://youtu.be/Ewy5w3Nj_NA) as around the 11 or 12 minute mark, it starts going over the problem you're having. And the rest of it can be ignored, since it's not related to the pkmn sun moon textures, only Legends:Arceus
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(04-08-2022, 11:13 PM)FreohrWeohnataKausta Wrote: (04-08-2022, 10:24 PM)GarrettD Wrote: Hey Im having some issues texturing my models that I got from the "Models UPDATED! 02/22/22)"
I downloaded the Sun/Moon models, animations, textures and open them up in Ohana3Ds, Export the model then import it into blender, click on the body material, add image texture as the base color and place the body texture that I exported from Ohana.
The issue is that my textures dont seem to be uv'd or tiled properly. Like his stomach coloring is cut off in the middle, his bone is half bone half body texture. When I look at tutorials on youtube all of them seem to just place their texture in and its all lined up properly. Any advice on this?
I suggest you check out this tutorial (https://youtu.be/Ewy5w3Nj_NA) as around the 11 or 12 minute mark, it starts going over the problem you're having. And the rest of it can be ignored, since it's not related to the pkmn sun moon textures, only Legends:Arceus Yall are freakin life savers over here! I started working on this project by grabbing a caterpie model off sketchfab, rigging it, and hand animating the walk cycle based off of some sun and moon footage lol... Now Ive got a library of models and animations, textures that actually line up! (thx again!). I cant wait to show off some of the progress on my pokemon VR game/experience!
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04-13-2022, 02:12 PM
I'm really sorry, I'm a complete noob to this and don't know how the technicalities work but if I may ask, is there any progress on ripping Origin Dialga/Palkia?
(04-13-2022, 02:12 PM)Gugyugubah Wrote: I'm really sorry, I'm a complete noob to this and don't know how the technicalities work but if I may ask, is there any progress on ripping Origin Dialga/Palkia?
Not yet but I might be able to do it. I would have to bake the textures as well.
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(04-13-2022, 02:14 PM)Lilothestitch Wrote: (04-13-2022, 02:12 PM)Gugyugubah Wrote: I'm really sorry, I'm a complete noob to this and don't know how the technicalities work but if I may ask, is there any progress on ripping Origin Dialga/Palkia?
Not yet but I might be able to do it. I would have to bake the textures as well.
Please prioritize your convenience but it would be an enormous help if you really could!! Thank you so much for your time! Sorry for the selfish request.
04-13-2022, 04:58 PM
(This post was last modified: 04-13-2022, 05:00 PM by Lilothestitch.)
(04-13-2022, 02:20 PM)Gugyugubah Wrote: (04-13-2022, 02:14 PM)Lilothestitch Wrote: (04-13-2022, 02:12 PM)Gugyugubah Wrote: I'm really sorry, I'm a complete noob to this and don't know how the technicalities work but if I may ask, is there any progress on ripping Origin Dialga/Palkia?
Not yet but I might be able to do it. I would have to bake the textures as well.
Please prioritize your convenience but it would be an enormous help if you really could!! Thank you so much for your time! Sorry for the selfish request.
It’s fine. I’ll do what I can.
I wish the Nintendo Switch Version of Pokémon HOME had the model viewer and the Pokémon models just like the mobile version. I’m still having trouble getting the ones from the mobile version.
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I guess if it was easier then the Home textures would have been ripped already. I've seen evidence that it's possible, though.
Again, I appreciate your efforts. Take as much time as you need.
(04-14-2022, 03:23 PM)Luke824 Wrote: I guess if it was easier then the Home textures would have been ripped already. I've seen evidence that it's possible, though.
Again, I appreciate your efforts. Take as much time as you need.
I used Ninja Ripper to rip them but it was tricky. Do you guys have any other suggestions to rip from Android Games?
(04-14-2022, 11:15 PM)Lilothestitch Wrote: (04-14-2022, 03:23 PM)Luke824 Wrote: I guess if it was easier then the Home textures would have been ripped already. I've seen evidence that it's possible, though.
Again, I appreciate your efforts. Take as much time as you need.
I used Ninja Ripper to rip them but it was tricky. Do you guys have any other suggestions to rip from Android Games?
Renaming the .apk to a .zip helps.
As there is some games that have the game content already in the .apk file.
For games that use Unity, AssetStudio will help.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper
(04-17-2022, 12:11 AM)Nidoking Wrote: (04-14-2022, 11:15 PM)Lilothestitch Wrote: (04-14-2022, 03:23 PM)Luke824 Wrote: I guess if it was easier then the Home textures would have been ripped already. I've seen evidence that it's possible, though.
Again, I appreciate your efforts. Take as much time as you need.
I used Ninja Ripper to rip them but it was tricky. Do you guys have any other suggestions to rip from Android Games?
Renaming the .apk to a .zip helps.
As there is some games that have the game content already in the .apk file.
For games that use Unity, AssetStudio will help.
I tried that but I didn’t find much. Unless I have to find the root for it?
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(09-14-2014, 04:15 AM)Random Talking Bush Wrote: As some of you might've seen already, I've got the know-how to get the models from any of the 3DS / Switch Pokémon games with their original bone structures and rigging. I'll be using this topic as a hub for any Pokémon model requests for me to rip and upload, and only up to 3 requests per person at a time -- once I get those done, you're welcome to ask for some more. Just keep in mind I'll be working on these during my spare time, so don't expect 'em right away (way too outdated, ignore this).
What you'll need:
Models (UPDATED! 02/22/22)
-----
3DS:
Ohana3DS Rebirth
Ohana3DS Rebirth Hacky Workaround (by waielal, loads broken files)
-----
Let's Go + Sword/Shield + Legends: Arceus:
GFBMDL / TRMDL Model MAXScript (UPDATED! 02/06/22)
Nintendo Switch - BNTX, BFRES and BFFNT to DDS (UPDATED! 02/25/22)
- (Alternate BNTX script, exports to same folder instead of subfolder.)
-----
New Pokémon Snap:
NUSRCMDLB Model MaxScript (NEW! 05/26/21)
NUTEXB-to-DDS Texture QuickBMS Script (NEW! 05/26/21)
-----
Pokémon Brilliant Diamond / Shining Pearl:
AssetStudio
Currently uploaded:
Pokémon X / Y
Pokémon Omega Ruby / Alpha Sapphire
Pokémon Sun / Moon
Pokémon Ultra Sun / Ultra Moon
Pokémon Let's Go, Pikachu! / Eevee!
Pokémon Sword / Shield
Pokémon Brilliant Diamond / Shining Pearl
701 - Furfrou
702 - Phantump
703 - Trevenant
704 - Litleo
705 - Pyroar
706 - Scatterbug
707 - Spewpa
708 - Vivillon
709 - Skrelp
710 - Dragalge
711 - Bunnelby
712 - Diggersby
713 - Flabébé
714 - Floette
715 - Florges
716 - Noibat
717 - Fennekin
718 - Braixen
719 - Delphox
720 - Chespin
721 - Quilladin
722 - Chesnaught
723 - Froakie
724 - Frogadier
725 - Greninja
726 - Inkay
727 - Malamar
728 - Skiddo
729 - Gogoat
730 - Pangoro
731 - Helioptile
732 - Heliolisk
733 - Espurr
734 - Meowstic
735 - Pumpkaboo
736 - Gourgeist
737 - Tyrunt
738 - Tyrantrum
739 - Amaura
740 - Aurorus
741 - Dedenne
742 - Swirlix
743 - Slurpuff
744 - Honedge
745 - Doublade
746 - Aegislash
747 - Binacle
748 - Barbaracle
749 - Bergmite
750 - [UNUSED]
751 - Avalugg
752 - Pancham
753 - Fletchling
754 - Fletchinder
755 - Talonflame
756 - Clauncher
757 - Clawitzer
758 - Spritzee
759 - Aromatisse
760 - Klefki
761 - Hawlucha
762 - Noivern
763 - Goomy
764 - Sliggoo
765 - Goodra
766 - Carbink
767 - Sylveon
768 - Xerneas
769 - Yveltal
770 - Zygarde
771 - [UNUSED]
772 - Diancie
773 - Volcanion
774 - Hoopa
"_51" / "_52" - Mega Form 801 - Mareanie
802 - Toxapex
803 - Morelull
804 - Shiinotic
805 - Salandit
806 - Salazzle
807 - Pikipek
808 - Trumbeak
809 - Toucannon
810 - Oranguru
811 - Komala
812 - Bounsweet
813 - Steenee
814 - Tsareena
815 - Passimian
816 - Jangmo-o
817 - Hakamo-o
818 - Kommo-o
819 - Mimikyu
820 - Wishiwashi
821 - Pyukumuku
822 - Sandygast
823 - Palossand
824 - Minior
825 - Oricorio
826 - Yungoos
827 - Gumshoos
828 - Rockruff
829 - Lycanroc
830 - Tapu Koko
831 - Tapu Lele
832 - Tapu Bulu
833 - Tapu Fini
834 - Cutiefly
835 - Ribombee
836 - Grubbin
837 - Charjabug
838 - Vikavolt
839 - Mudbray
840 - Mudsdale
841 - Rowlet
842 - Dartrix
843 - Decidueye
844 - Litten
845 - Torracat
846 - Incineroar
847 - Popplio
848 - Brionne
849 - Primarina
850 - Dewpider
851 - Araquanid
852 - Stufful
853 - Bewear
854 - Turtonator
855 - Bruxish
856 - Drampa
857 - Dhelmise
858 - Togedemaru
859 - Crabrawler
860 - Crabominable
861 - Type: Null
862 - Silvally
863 - Comfey
864 - [UNUSED]
865 - Necrozma
866 - Wimpod
867 - Golisopod
868 - Fomantis
869 - Lurantis
870 - [UNUSED]
871 - Cosmog
872 - Cosmoem
873 - Solgaleo
874 - Lunala
875 - Nihilego
876 - Guzzlord
877 - Buzzwole
878 - Xurkitree
879 - Pheromosa
880 - Kartana
881 - Celesteela
882 - Magearna
883 - Marshadow
884 - Stakataka
885 - Blacephalon
886 - Poipole
887 - Nagandel
888 - Zeraora
889 - [UNUSED]
890 - [UNUSED]
891 - Meltan
892 - Melmetal
"_61" - Alolan Form
901 - Nicket
902 - Thievul
903 - Chewtie
904 - Drednaw
905 - Gossifleur
906 - Eldegoss
907 - Yamper
908 - Boltund
909 - Skwovet
910 - Greedent
911 - Wooloo
912 - Dubwool
913 - Arrokuda
914 - Barraskewda
915 - Sizzlipede
916 - Centiskorch
917 - Cramorant
918 - Rookidee
919 - Corvisquire
920 - Corviknight
921 - Toxel
922 - Toxitricity
923 - Falinks
924 - Milcery
925 - Alcremie
926 - Cufant
927 - Copperajah
928 - Obstagoon
929 - Duraludon
930 - Blipbug
931 - Dottler
932 - Orbeetle
933 - Rolycoly
934 - Carkoal
935 - Coalossal
936 - Silicobra
937 - Sandaconda
938 - Zacian
939 - Zamazenta
940 - Eternatus
941 - Morpeko
942 - Indeedee
943 - Perrserker
944 - Pincurchin
945 - Snom
946 - Frosmoth
947 - Cursola
948 - Grookey
949 - Thwackey
950 - Rillaboom
951 - Sobble
952 - Drizzile
953 - Inteleon
954 - Scorbunny
955 - Raboot
956 - Cinderace
957 - Impidimp
958 - Morgrem
959 - Grimmsnarl
960 - Dracozolt
961 - Arctozolt
962 - Dracovish
963 - Arctovish
964 - Clobbopus
965 - Grapploct
966 - Applin
967 - Flapple
968 - Appletun
969 - Hattena
970 - Hattrem
971 - Hatterene
972 - Sinistea
973 - Polteageist
974 - Stonjourner
975 - Eiscue
976 - Dreepy
977 - Drakloak
978 - Dragapult
979 - Runerigus
980 - Mr. Rime
981 - Sirfetch'd
982 - Kubfu
983 - Urshifu
984 - Glastrier
985 - Spectrier
986 - Calyrex
987 - [UNUSED]
988 - Zarude
989 - Regieleki
990 - Regidrago
"_##_31" - Galarian Form
"_81_00" - Gigantamax Form
1001 - Wyrdeer
1002 - Kleavor
1003 - Sneasler
1004 - Enamorus
1005 - Overqwil
1006 - Basculegion
1007 - Ursaluna
"_##_41" - Hisuian Form
"_71_##" - Noble
Hi! I'm trying to extract Pokemon animations from "Pokemon Legends: Arceus" using those scripts. I managed to find models/animations and, using TRMDL MAXscript, i exported models in .smd format. Now, animations are in .gfbanim format, and SwitchToolbox allows you to export them in .smd only if a model is selected. This can't be done with PLA models, because SwitchToolbox, for some reason, crashes when you try to select PLA models. Now, considering that i have extracted the models, is there a way to parse .gfbanim too, exporting animations in .smd? Thanks in advance, and sorry for the bad english, it's a pretty complicate topic for me to express myself in a correct way, since i'm not a native speaker...
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04-27-2022, 02:11 PM
(This post was last modified: 04-27-2022, 02:13 PM by F0x06.)
Hi guys! I'd like to share with you my reasoning to overcome the .gfbanm problem. Maybe it could be helpful for people like me who wants to put hands on PLA animations. I'd like to state that i'm a developer, but i know nothing about ripping, so my attempt could seem pretty clamsy.
Basically, i tried to reverse engineer the process behind the .gfbanm exporting process.
I created a Resources folder (In SwitchToolbox Folder) containing the smd models i extracted with RandomTalkingBush TRMDL Importer MaxScript; i wanted to use them just for their skeletons.
I modified the code to get the active skeleton of a STSkeletonAnimation, loading the skeleton of the smd model i extracted previously rather than using gfbmdl, which, for now, it's not supported by Switch Toolbox.
This is an extract of the animation i exported. It seems to be in a correct format, it has the correct number of frames too, but it's broken.
Do you have any idea about where the problem is?
Thanks in advance!
(04-27-2022, 02:11 PM)F0x06 Wrote: Hi guys! I'd like to share with you my reasoning to overcome the .gfbanm problem. Maybe it could be helpful for people like me who wants to put hands on PLA animations. I'd like to state that i'm a developer, but i know nothing about ripping, so my attempt could seem pretty clamsy.
Basically, i tried to reverse engineer the process behind the .gfbanm exporting process.
I created a Resources folder (In SwitchToolbox Folder) containing the smd models i extracted with RandomTalkingBush TRMDL Importer MaxScript; i wanted to use them just for their skeletons.
I modified the code to get the active skeleton of a STSkeletonAnimation, loading the skeleton of the smd model i extracted previously rather than using gfbmdl, which, for now, it's not supported by Switch Toolbox.
This is an extract of the animation i exported. It seems to be in a correct format, it has the correct number of frames too, but it's broken.
Do you have any idea about where the problem is?
Thanks in advance! How did you get the Legends Arceus models loaded in the Switch Toolbox?
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