12-01-2021, 07:56 PM
also is there a way to get the trainer's model's colors on their textures but by not coloring it in using paint programs
Pokémon Model Ripping Project
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12-01-2021, 07:56 PM
also is there a way to get the trainer's model's colors on their textures but by not coloring it in using paint programs
12-02-2021, 12:09 AM
(12-01-2021, 01:52 PM)doggyhow Wrote: so... Because if it ain't broke, don't fix it. The 3DS models were definitely ahead of their time when they were on the system, so they were future proofed. I know this was a bit of a tangent, but I just had to get it out there. Thanked by: DogToon64
12-02-2021, 07:43 AM
Pokemon Mystery Dungeon: Rescue Team DX runs on the Unity engine, so I am using AssetStudio to Rip models from that game.
Thanked by: DogToon64, Lilothestitch
12-07-2021, 02:01 PM
(12-01-2021, 01:52 PM)doggyhow Wrote: so... How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.
12-07-2021, 02:01 PM
(This post was last modified: 12-07-2021, 02:23 PM by Lilothestitch.)
(12-01-2021, 01:52 PM)doggyhow Wrote: so... How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size. (11-23-2021, 09:06 PM)DogToon64 Wrote: Pokémon Brilliant Diamond / Shining Pearl was made by ILCA - the same developers who made Pokémon Home, which also runs on Unity. So it's probably not surprising that ILCA would use Unity for Pokémon BD / SP. But how are we gonna get the Pokemon Textures from Pokemon HOME (iOS/Android)? The files are encrypted for some weird reason. I wish someone can look into it.
12-10-2021, 11:00 AM
(12-07-2021, 02:01 PM)Lilothestitch Wrote: How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size. well, i'm exporting without bones so technically i just exported them and manually put them in the correct size, i don't know if there's a way to export them with bones (if you know i'll even ask you to let me know) Here's my workflow: using assetstudio i'm openning the statue files (.bin) so export this mesh in .obj (left click asset > export asset) and then, for the textures i extract the common (.bin) files: after that, i just rescale the textures for the correct square UV shape: 512x512 mirrored texture manually: so i open the .obj file in blender and apply the textures: this statue dont have bones or vertex groups, just UV's, so i can't animate it, but using the same mesh of the X/Y 3d models, with this textures, you got the same result... (12-01-2021, 07:56 PM)SniperDragon32 Wrote: also is there a way to get the trainer's model's colors on their textures but by not coloring it in using paint programs Here's how I do it in Blender: Edit: Image doesn't seem to be loading. Here's the link: https://postimg.cc/ctsKZz8S
12-10-2021, 03:44 PM
(12-10-2021, 11:00 AM)doggyhow Wrote:Where's Bulbasaur's Pupils?(12-07-2021, 02:01 PM)Lilothestitch Wrote: How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.
12-11-2021, 06:47 AM
12-14-2021, 09:00 PM
(11-20-2021, 08:21 AM)Random Talking Bush Wrote: Brilliant Diamond / Shining Pearl's trainer and Pokémon models have been added to the folder now. Just wanna say thanks for compiling all these resources, they've been a great help to me! Are there any plans for the BD/SP field maps to be added to the folder as well, or is there a place where they can be found?
How do you fix textures that export as specular maps ?
https://www.mediafire.com/view/wij5ay83l....jpeg/file https://www.mediafire.com/view/wij5ay83l....jpeg/file Character cloths and skin dont seem to be exporting right. An I've tried every version of asset studio v 01621 . (12-07-2021, 02:01 PM)Lilothestitch Wrote:(12-01-2021, 01:52 PM)doggyhow Wrote: so... To rip android pokemon models. Get your android sd card in your computer . Look for sd/ android/ obb . Copy the pokemon obb to your computer . Now in the file tab called view make sure you enable view hidden name extention . Rename the obb to zip . If a pop up gives you a warning. Just press yes. Extract the obb files than run asset studio to scan your unity assets . The second, methoid is to use bluestacks an have the game installed on your computer . In bluestacks folder manager locate the obb file and zip it . So you can export the file to your windows where ever you plan on exporting the files . As far as I know you can not export folder so you have to zip the obb file . The same proccess to extract models is the same as ripping from data found on a android sd card . Once, you find your model in asset studio. Use the export merged model to have the model exported with bones and textures . Thanked by: Lilothestitch
01-04-2022, 04:36 PM
(12-19-2021, 05:03 PM)dionn1993 Wrote: How do you fix textures that export as specular maps ? Can you post the Unity files somewhere for download? I've tried to extract the obb using Bluestacks, but it doesn't have anything in it. I've also tried downloading the apk and browsing the files in Assetstudio, but the models are a seprate download and aren't included. At least, they don't appear to be. Thank you!
01-19-2022, 04:42 PM
Hello! I have the files for Pokemon Legends Arceus when will you be able to support your tools for this? It's the same engine as SWSH \ LGPE
Thanked by: Lilothestitch
01-19-2022, 04:49 PM
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