01-12-2019, 08:53 PM
You're really killing it with the Sonic hack rips, are there any hacks you wouldn't do?
Sonicfan32's sprite rippings.
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01-12-2019, 08:53 PM
You're really killing it with the Sonic hack rips, are there any hacks you wouldn't do?
Thanked by: Sonicfan32
01-13-2019, 11:11 AM
(This post was last modified: 01-13-2019, 11:19 AM by Sonicfan32.)
(01-12-2019, 08:53 PM)shadowman44 Wrote: You're really killing it with the Sonic hack rips, are there any hacks you wouldn't do? Probably the ones that do the most miniscule changes to the game (i.e. OMG THE RED RINGS, where the rings' sprites just use the first ring frame loaded in memory, just flipped and using Sonic's pallete, which amounts up to only one sprite if it was ever put in a sprite sheet, which tSR probably won't allow anyway. If I wanted to, I could easily take a Gens screenshot, remove everything but the ring, add a background, and call it a "sheet".) <-This only took mere seconds to make. On a side note, here's another Amiga Sonic rip. Green Hill Zone (Sonic The Hedgehog Demo, Amiga)
01-26-2019, 11:52 PM
(This post was last modified: 01-26-2019, 11:59 PM by Sonicfan32.)
I decided to turn the only sprite sheet I made for the Spectrum's "worst licensed game ever" into another Everything sheet. I also included stuff from the Special 128k version's tape.
What's the difference between the 64k and 128k tapes you may ask? It just adds a space shooter, extra HUD frames, a title screen, the saddest ending ever, and (strangely) duplicates the boot screen graphic. So much for being "special" when they could've done a bit better. Everything (Count Duckula II, ZX Spectrum)
01-29-2019, 08:14 PM
(This post was last modified: 01-29-2019, 08:16 PM by Sonicfan32.)
01-30-2019, 08:23 AM
Whoa, that face is creepy. Nice job!
04-06-2019, 04:24 PM
(This post was last modified: 04-06-2019, 04:24 PM by Sonicfan32.)
06-01-2019, 07:12 PM
07-25-2019, 01:32 PM
I still read the forums!
10-04-2019, 07:16 PM
(This post was last modified: 10-04-2019, 07:18 PM by Sonicfan32.)
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