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Super Smash Bros. Ultimate Ripping Project
#61
(12-28-2018, 07:33 AM)GreenSupreme Wrote: This is my first attempt with this stuff. So far so good, but I'm at the point now where I have no idea where I'm at or what to do.
I have no idea how to do the eyes, or separate faces.
To be honest, I think Luigi's model wasn't really updated. His textures might be able to just be slapped on the Sm4sh model and be able to call it a day. 
I wish I could do more, as I'd love to get Luigi, Snake, ROB, Daisy, and Wario into GMod/SFM. I just don't know enough.  Sad

If anyone can help me though, that'd be great!  Big Grin

If you look above in the previous pages, someone by the name of VirtualTurtle posted a sort of guide on how to properly make these (at least, for blender) if that seems like it'd help you!
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#62
Can someone help me with Zelda's Dress? For whatever reason it's coming out like this.

https://imgur.com/a/9neABPm
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Thanked by: Austin Zimmermann
#63
(12-28-2018, 07:56 AM)SugarySyringe Wrote:
(12-28-2018, 07:33 AM)GreenSupreme Wrote: This is my first attempt with this stuff. So far so good, but I'm at the point now where I have no idea where I'm at or what to do.
I have no idea how to do the eyes, or separate faces.
To be honest, I think Luigi's model wasn't really updated. His textures might be able to just be slapped on the Sm4sh model and be able to call it a day. 
I wish I could do more, as I'd love to get Luigi, Snake, ROB, Daisy, and Wario into GMod/SFM. I just don't know enough.  Sad

If anyone can help me though, that'd be great!  Big Grin

If you look above in the previous pages, someone by the name of VirtualTurtle posted a sort of guide on how to properly make these (at least, for blender) if that seems like it'd help you!

Yeah, I watched it but the eyes are still getting to me.. Other than that, it's all porting them to source from there that also stops me right in my tracks. And as for my statement about "His textures on the Sm4sh model."

Tried it, and I should've known it wouldn't work.


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#64
I tried using the script from the tutorial it only brought the fbx to the second layer aside from that nothing changed
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Thanked by: Austin Zimmermann
#65
Soooo... Can anyone explain the trick to putting together the texture layers for a model (such as the col, nor, etc.)?
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Thanked by: Austin Zimmermann
#66
the skeleton bones are kind of bad , i'm trying to animate young link and the hip and spine bones are just unmovable

any idea how can i fix that?
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Thanked by: Austin Zimmermann
#67
(12-28-2018, 09:49 AM)Darkliger01 Wrote: Soooo... Can anyone explain the trick to putting together the texture layers for a model (such as the col, nor, etc.)?

On the 4th page I have a video showing the whole texture process
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Thanked by: Austin Zimmermann
#68
(12-28-2018, 07:33 AM)GreenSupreme Wrote: This is my first attempt with this stuff. So far so good, but I'm at the point now where I have no idea where I'm at or what to do.
I have no idea how to do the eyes, or separate faces.
To be honest, I think Luigi's model wasn't really updated. His textures might be able to just be slapped on the Sm4sh model and be able to call it a day. 
I wish I could do more, as I'd love to get Luigi, Snake, ROB, Daisy, and Wario into GMod/SFM. I just don't know enough.  Sad

If anyone can help me though, that'd be great!  Big Grin

I'll be looking into this sometime today. I plan on getting Mario into SFM.
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Thanked by: Austin Zimmermann
#69
(12-28-2018, 08:00 AM)ninetalescommander Wrote: Can someone help me with Zelda's Dress? For whatever reason it's coming out like this.

https://imgur.com/a/9neABPm

Had this issue with ganon's cape. The reason it looks like that is because there are two dresses overlapping, with one texture for the top side and one for the bottom side. Select the darker/bottom side and use alt+S to make a tiny adjustment and scale it in
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Thanked by: Austin Zimmermann
#70
(12-28-2018, 11:36 AM)VirtualTurtle Wrote:
(12-28-2018, 08:00 AM)ninetalescommander Wrote: Can someone help me with Zelda's Dress? For whatever reason it's coming out like this.

https://imgur.com/a/9neABPm

Had this issue with ganon's cape. The reason it looks like that is because there are two dresses overlapping, with one texture for the top side and one for the bottom side. Select the darker/bottom side and use alt+S to make a tiny adjustment and scale it in

Yes! Thank you! This has been driving me crazy!
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Thanked by: Austin Zimmermann
#71
(12-28-2018, 03:44 AM)Demonslayerx8 Wrote: have you guys ever thought about updating quickBMS to the latest version? It's probably cause ur using an outdated version of the tool and it doesn't get the textures properly at all for all of ya'll.

Im using QuickBMS 0.9.2. That's the most recent one I can find. Still doesn't work for me.
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Thanked by: Austin Zimmermann
#72
(12-28-2018, 12:59 PM)SCMH0284 Wrote:
(12-28-2018, 03:44 AM)Demonslayerx8 Wrote: have you guys ever thought about updating quickBMS to the latest version? It's probably cause ur using an outdated version of the tool and it doesn't get the textures properly at all for all of ya'll.

Im using QuickBMS 0.9.2. That's the most recent one I can find. Still doesn't work for me.

No dude, it's the recent version of NOESIS, Here is the link to it. Noesis v435
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Thanked by: Austin Zimmermann
#73
Should we coordinate a shared spreadsheet so that we don't have overlapping in rips? I've already ripped and submitted Ganondorf, Pokemon Trainer, Squirtle, Ivysaur, and Charizard
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Thanked by: Austin Zimmermann
#74
(12-28-2018, 06:39 PM)VirtualTurtle Wrote: Should we coordinate a shared spreadsheet so that we don't have overlapping in rips? I've already ripped and submitted Ganondorf, Pokemon Trainer, Squirtle, Ivysaur, and Charizard

Yes! That's a fantastic idea! Also, any chance we could get you to join the Site Staff? Given how long the approval process is, it would really speed things up if you could submit models right away.
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Thanked by: Austin Zimmermann
#75
So I'm assuming Piranha Plant's files will be added when his DLC is released, right?
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Thanked by: Austin Zimmermann


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