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(11-13-2017, 01:42 PM)TehSe7en Wrote: (11-12-2017, 04:53 PM)The Prawn Wrote: (11-12-2017, 12:50 PM)New3DsSuchti Wrote: I don't understand this too maybe gamefreak was too lazy to make the other team leaders with the same quality
Optimization purposes, probably. When you're a game developer, chances are you're gonna make a few shortcuts in order to meet a budget and/or deadline.
The biggest shortcut would be to reuse the same model, which they didn't
I believe that those new models are also used on overworld scenes (with other characters and buildings n stuff), so a high poly model would be too much for the old 3ds gpu. They can afford using those high poly models in-battle because they only have a few models there.
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11-14-2017, 02:33 PM
(This post was last modified: 11-14-2017, 03:10 PM by TehSe7en.)
(11-14-2017, 07:15 AM)gdkchan Wrote: (11-13-2017, 01:42 PM)TehSe7en Wrote: (11-12-2017, 04:53 PM)The Prawn Wrote: Optimization purposes, probably. When you're a game developer, chances are you're gonna make a few shortcuts in order to meet a budget and/or deadline.
The biggest shortcut would be to reuse the same model, which they didn't
I believe that those new models are also used on overworld scenes (with other characters and buildings n stuff), so a high poly model would be too much for the old 3ds gpu. They can afford using those high poly models in-battle because they only have a few models there.
But both models have about the same polycount, also the overworld models are not the same, they lack fingers and use lower resolution textures, the only logical reason is that a much younger team was behind the "new" games, they could very well use the x/y model for battle stuff and cinematics, but they didn't for some unknown reason and decided to remake it with much lower quality, same goes for maxie and archie of team magma and aqua, they instead decided to remake the old models instead of reusing the much higher quality ones from oras, they spent more time remaking models than actually making something new for the "new" games
PS: don't take this personally haha just a little grudge I have against these ultra games, they feel like a huge excuse for some quick cash
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(11-08-2017, 06:20 AM)Hallow Wrote: (11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM?
I have, and everything loads fine in SPICA, Here's a list of GARC Locations
a/0/8/1 = Battle Backgrounds
a/0/8/3 = Maps/MapNPCs/Misc/MapObjects
a/0/8/6 = Maps
a/0/8/7 = Z-Moves, Battle Effects, and Intros
a/0/9/4 = Pokemon
a/1/6/6 = Cutscene stuff
a/1/6/8 = Poke Palego
a/1/7/4 = Battle & Cutscene NPCs & Props
a/1/7/6 - a/1/8/6 = Battle Male Parts
a/1/8/9 - a/1/9/9 = Battle Female Parts
a/2/0/0 = Overworld NPCs
Only the first 5 are the same locations as Sun/Moon.
It should be noted a/0/8/3 isn't the same, since those were in a/0/8/2 in Sun and Moon.
Does anybody know what GARC the buildings for Festival Plaza are located in for Ultra Sun and Ultra Moon?
11-15-2017, 01:51 PM
(This post was last modified: 11-15-2017, 02:20 PM by Hallow.)
(11-15-2017, 01:12 PM)Lady Ariel Wrote: (11-08-2017, 06:20 AM)Hallow Wrote: (11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM?
I have, and everything loads fine in SPICA, Here's a list of GARC Locations
a/0/8/1 = Battle Backgrounds
a/0/8/3 = Maps/MapNPCs/Misc/MapObjects
a/0/8/6 = Maps
a/0/8/7 = Z-Moves, Battle Effects, and Intros
a/0/9/4 = Pokemon
a/1/6/6 = Cutscene stuff
a/1/6/8 = Poke Palego
a/1/7/4 = Battle & Cutscene NPCs & Props
a/1/7/6 - a/1/8/6 = Battle Male Parts
a/1/8/9 - a/1/9/9 = Battle Female Parts
a/2/0/0 = Overworld NPCs
Only the first 5 are the same locations as Sun/Moon.
It should be noted a/0/8/3 isn't the same, since those were in a/0/8/2 in Sun and Moon.
Does anybody know what GARC the buildings for Festival Plaza are located in for Ultra Sun and Ultra Moon? I'm not gonna release this stuff here until the game comes out, that is if I remember to upload them to my mega. You can already find them plenty of places by now anyway.
It's the same for both Moon & Ultra Moon, it was a/0/8/2 in Sun, I assume Ultra Sun will be the same.
Also Festival Plaza stuff was something I forgot to look for, but it looks like it was moved up one to a/1/2/2, Some more maps for poke palego along with props moved up to a/1/1/3.
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(10-23-2017, 05:29 PM)magikstar Wrote: (10-22-2017, 05:31 PM)MemeLord23 Wrote: (10-22-2017, 04:08 PM)magikstar Wrote: I use cinema 4d. but i think i can help with some questions
Ok. Right now, the only question I have is connecting some models. For example, some of the hair models have their own skeletons/armatures to move some of the strands of hair. Due to this, I cannot connect them to the main skeleton. How would you be able to both move the strands of hair and let all of the hair move with the main skeleton? Thanks You would first align the root joint of the hair to the neck joint, then in the hierarchy, but that root joint in the neck joint. That should automatically align the mesh as well.
Ok. Thank you!
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Can someone link me the raw files.
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11-18-2017, 12:30 PM
(11-08-2017, 07:41 PM)TehSe7en Wrote: (11-08-2017, 07:27 PM)Tiberious Wrote: Nope... I've just extracted a/0/9/4 with GodMode9 and it's still wanting to just massively balloon in size. It keeps pulling files called 00000.XX.bin, which are all over 300MB each. Those aren't from the 1 and 2 folder, the files from the 0 folder work even if extracted via ctrtool, so idk what's happening on your end, they extracted just fine here but it took almost 20 minutes to do so
besides, pokemon model files should come out as "dec_XXXXX.bin" nothing should be created as 00000.XX.bin, the only thing that pk3ds does is store the raw file as a temporary file as XXXXX.bin but it gets renamed to dec_XXXXX.bin
EDIT:
as proof that it's working just fine, the "new" doggo
spoiler model too
and the new cat dude mythical
Is there a Mega or similar where I can find the new USUM models? Thanks in advance for the answer
(11-18-2017, 12:30 PM)THElectrolith Wrote: Is there a Mega or similar where I can find the new USUM models? Thanks in advance for the answer I'll add the new stuff from Ultra Sun to the first post either later today or early tomorrow.
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(11-18-2017, 01:06 PM)Random Talking Bush Wrote: (11-18-2017, 12:30 PM)THElectrolith Wrote: Is there a Mega or similar where I can find the new USUM models? Thanks in advance for the answer I'll add the new stuff from Ultra Sun to the first post either later today or early tomorrow.
Thank you very much!
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11-18-2017, 08:29 PM
(This post was last modified: 11-19-2017, 11:10 AM by Tiberious.)
Z-Crystals for UltraSun/UltraMoon are in a/0/9/8 again, this time as dec_0291 to dec_0302.
Again, there's only the following types, but we've added one:
Normal
Water
Fire
Grass
Electric
Ghost
Dragon
Fighting
Rock
Dark
Ground
Fairy (Ultra Exclusive)
These are all from the cutscenes after defeating a trial or kahuna.
I'd been doing a project where I'd been making my own model with these, but using a textured plane, and I'd had to model out the other types/symbols, but Fairy was one I hadn't made, so this was helpful to me.
Edit:
After looking at these models, I'm convinced that needless detail like these exhibit is the main reason this game bogs down so much in motion. Each layer of the externag crystal itself uses 84 triangles (and there's three of them), with extra vertices arranged in such a way that you'd never be able to see them on such a low-resolution device as the 3DS.
Secondly, the little symbol inside each crystal is modeled out, and, for example, the Fairy-type symbol clocks in at 616 triangles (so Fairium Z in that little cutscene is a total of 874 triangles, when you wouldn't really be able to tell they were there).
Added the new Pokémon, NPC and player models from Ultra Sun/Moon to the link in the first post. I'll get to the maps and miscellaneous stuff sometime later, since I still need to do the same for X/Y, OR/AS and the original Sun/Moon.
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Thanks again, RTB, for adding the new things.. Now, I have something to ask to everyone who can actually answer.. There is a thing bugging my mind lately, a thing i can't quite understand. What are effects like Paralysis, or even moves like Thunderbolt etc made of? Particles? Or something else? I can't imagine the guys at GF producing particles for moves, but this is just my assumption, and I could be wrong. And, if the case is I am wrong, is there any good tutorial about doing such particles?
What makes me unsure is, if Thunderbolt is something particle-like, then what about moves like Follow Me or Metronome? Thanks in advance to whoever can answer this, I know it's quite the difficult subject
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Regarding the Lysandre model, they COULD have re-used it, but then they'd have to model all the other bosses in the same style (A style that doesnt even really match the style of SM at all) so it kinda makes sense? They coulda tried a little harder to make him taller than the others tho since that was a big thing for him what with being related to AZ and whatnot
Hey I'm Mimi! Please have mercy on me, I'm still learning!
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someone has already found a possibility way to edit the Player/NPCs/Trainer models?
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(11-22-2017, 05:38 PM)Supurreme Wrote: Regarding the Lysandre model, they COULD have re-used it, but then they'd have to model all the other bosses in the same style (A style that doesnt even really match the style of SM at all) so it kinda makes sense? They coulda tried a little harder to make him taller than the others tho since that was a big thing for him what with being related to AZ and whatnot
That's pretty much why porting over the clothing styles from X & Y wasn't going to happen, like some folks wanted. The body proportions of Elio and Selene were too different from Calem and Serena for that to work.
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