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Super Mario Run Unity3d help
#1
I'm trying to rip the data from what I assume are models from Super Mario Run. They are compressed.stir.unity3d files and.bytes files. I've uploaded a few on mega.nz /#!HJZxETaJ!jfdlmjeEcdPVz4CfJc2Z_S7UOLS05-b9KoWvORHSnJg I've tried using unity studio, but it didn't work. If anyone has any information, please let me know.
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#2
Rename data files to .assets extension and open them.
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#3
Which ones are the data files? unity3d or bytes
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#4
All the packages with random caracters without extensions. For the first part.
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#5
They all have extensions
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#6
[Image: FILE.png]
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#7
(03-27-2017, 11:14 AM)iyenal Wrote: [Image: FILE.png]

I don't have those.[Image: TXyn0t7.png]
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#8
Should work though but Unity Studio tends to miss things. Try " Load folder " instead of file and choose that whole folder. Else and/or also get UnityEX by DragonZH off the web. You have to load them individually but you'll be guaranteed to not miss any important files with it.
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#9
(03-27-2017, 01:33 PM)SickAlice Wrote: Should work though but Unity Studio tends to miss things. Try " Load folder " instead of file and choose that whole folder. Else and/or also get UnityEX by DragonZH off the web. You have to load them individually but you'll be guaranteed to not miss any important files with it.

That didn't work[Image: zG6sArK.png]
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#10
You extracted from the iOS version ? I have the Android version.
I think Disunity or Unity Assets Explorer is better for exploring .unity3d
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#11
Nope, that's the android version.
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#12
I hate to necrobump this thread, but I'm curious if anyone's been on this ripping issue as of late. I'm interested in seeing if it actually utilizes models for one.
[Image: 76561197999597301.png]
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#13
Probably they use models. To verify it you can use a OpenGL inspector.
I will re-take a look in the files.

There a script on GitHub to decrypt STIR files : https://gist.github.com/Treeki/b26c36680...43e7eeed33
I have to try it.
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