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Pokémon Model Ripping Project
(12-24-2016, 02:59 AM)Chaze Wrote:
(12-22-2016, 03:31 PM)raidenpkmnjourney Wrote: Good! Now I have human characters models with animations fully exportable...oh holy Bush, from now on can u also post pokemon with their animations? I mean, in .smd format or .bin

Everything in the first post in .bin format

Thanks! I downloaded all the folders a few days ago but for some unknown reason I missed the ones from SunMoon that I actually needed B)
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hey can some one upload the map models?
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Hey. Didn't someone here mention that they converted the Z-Crystals - the ones you receive through the Trial Captains (except Mina) and Kahunas?
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Question 
Uh...did somebody didn't upload the cries with aime in X/Y/OR/AS and refresh in Sun/Moon?
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(01-01-2017, 07:15 PM)Serena Wrote: Uh...did somebody didn't upload the cries with aime in X/Y/OR/AS and refresh in Sun/Moon?
Already told you, the modulated cries for the Amie/Refresh CANNOT be ripped. What's on The Sounds Resource is all that can be done.
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(01-01-2017, 09:07 PM)Random Talking Bush Wrote:
(01-01-2017, 07:15 PM)Serena Wrote: Uh...did somebody didn't upload the cries with aime in X/Y/OR/AS and refresh in Sun/Moon?
Already told you, the modulated cries for the Amie/Refresh CANNOT be ripped. What's on The Sounds Resource is all that can be done.

SO...that alright. Then okay, fine.
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Shocked 
Hey guys, sorry if my question was already replied in this thread, but i literally can't search on 100+ sites Sick
I am making a Pokemon MMORPG in C++ (VS13) and i'm using Pokemon Models from this site(models-resource is mentioned on this project for sure).
My problem is that i need to do all Pokemon-Animations manually in 3DS-Max. It works fine but it takes so much time to do that for every single Pokemon. So, is there any way to get the original animations too? It would be so amazing.

Thanks in advance, also thanks to the owner of this site. My project would'nt exist without models-resource. :p
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No ideas? Sad
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(01-01-2017, 10:06 PM)Corinnax3 Wrote: Hey guys, sorry if my question was already replied in this thread, but i literally can't search on 100+ sites Sick
I am making a Pokemon MMORPG in C++ (VS13) and i'm using Pokemon Models from this site(models-resource is mentioned on this project for sure).
My problem is that i need to do all Pokemon-Animations manually in 3DS-Max. It works fine but it takes so much time to do that for every single Pokemon. So, is there any way to get the original animations too? It would be so amazing.

Thanks in advance, also thanks to the owner of this site. My project would'nt exist without models-resource. :p

I am also very interested in obtaining the original animations.  Hopefully somebody knows how to do it.
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(01-01-2017, 10:06 PM)Corinnax3 Wrote: Hey guys, sorry if my question was already replied in this thread, but i literally can't search on 100+ sites Sick
I am making a Pokemon MMORPG in C++ (VS13) and i'm using Pokemon Models from this site(models-resource is mentioned on this project for sure).
My problem is that i need to do all Pokemon-Animations manually in 3DS-Max. It works fine but it takes so much time to do that for every single Pokemon. So, is there any way to get the original animations too? It would be so amazing.

Thanks in advance, also thanks to the owner of this site. My project would'nt exist without models-resource. :p

Head to the first page of this thread, there should be a link that'll lead you to all the pokemon models and animations.
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Do you plan on uploading buildings and normal textures? Of x/y oras or sumo? I wanted to get a rip of them and make a level out of them. Can't find recent pokemon textures anywhere.
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(01-07-2017, 08:31 AM)crueldude100 Wrote: Head to the first page of this thread, there should be a link that'll lead you to all the pokemon models and animations.

I see, thank you for that; I didn't realize that animations were included since that wasn't made clear by the first post.  But I'm not sure how to make use of the BIN files to actually animate a model.
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(01-07-2017, 11:11 PM)JohnTravolski Wrote: I see, thank you for that; I didn't realize that animations were included since that wasn't made clear by the first post.  But I'm not sure how to make use of the BIN files to actually animate a model.
Import both the model and animation BIN files using Ohana3DS, and then export the animations as SMDs. Then just import one of the models on the site already, and then one of the animations afterwards. As long as they're exported correctly, it'll work (and yes, the X/Y/OR/AS models should be compatible with 'em, too), but you might need to rotate the root bone afterwards.
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Hey RTB, Can you upload the map files onto your mega?
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Hi guys, after many hours of try I have finaly success to import mesh AND animation on 3dsmax and UnrealEngine4 !

My actual pipeline (surelly not perfect) :
Requirements : UE4, 3dsmax 2012 (not more) and 3DMax SMD Plug-in

-Download .bin from Mega
-Import mesh/text/anim on Ohana (rebirth.V)
-Export mesh on SMD
-Export animation on SMD
-Open the mesh.SMD on 3dsmax and export it on .FBX
-Open the animation.SMD on 3dsmax and export it on .FBX
-Import mesh.FBX in UE4
-Import animation.FBX in UE4 and select existant skeletal (the mesh)
-Enjoy



But I dont really get the good UV on my mesh then when I want to add the materials (textures) on the mesh that give me this shit :
[Image: 157769bulbigif.gif]

Someone can help me for that ? TY !
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