12-04-2016, 04:16 PM
RTB, How did you create the star effect on lunala and solgaleo?
Pokémon Model Ripping Project
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12-04-2016, 04:16 PM
RTB, How did you create the star effect on lunala and solgaleo?
12-04-2016, 09:08 PM
(This post was last modified: 12-04-2016, 09:13 PM by BlueSatoshi.)
(12-04-2016, 12:53 AM)CyanideNoodles Wrote: Can someone please help me as soon as they can? On a time crunch and can't figure this out.. The BIN format how do I convert them to .TGA .OBJ or FBX or .SMD ? Tried multiple things and it didn't work... What .bin files are you talking about? Your question's a little vague.
12-05-2016, 04:12 AM
(12-04-2016, 01:21 PM)Serena Wrote: You didn't add animation to your stuff maybe.To be fair, neither did Hallowpape with his Pokémon uploads. And the main reason I didn't is because there's some glitches with animation exporting in Ohana3DS, most of the ones I've tried had "NaN" rounding errors preventing them from importing, so I didn't even bother supplying those (in case it can be fixed later). (12-02-2016, 09:38 PM)Thilladon Wrote: Hi RTB ! I'm making a game who use 3ds model and, after downloading you'r rip's of theses, I was wondering : How can I use them ? First of all I warn you this comment will be a little rude. So if you start developing a game especially a 3D game you need some knowledge, I mean you need to know at least how export models from a game, in this case very easy with Ohana3DS. But you need to know how to put them together, how to fix the UV-s (luckily there some methods in previous comments). And finally you and most important you need to know how import and put together in your preferred game engine. But I have nice side too. So you wanna import .SMD-s to blender, the tool you need is Blender Source Tool. Here is a little help how to install it. I hope no hard feelings about my rudeness, I try to help (sometimes my stupid rude way). PS.: I would like to hear more about your project, and if you need some more help hit me with a PM.
12-05-2016, 11:22 PM
(12-05-2016, 05:00 AM)Chaze Wrote:(12-02-2016, 09:38 PM)Thilladon Wrote: Hi RTB ! I'm making a game who use 3ds model and, after downloading you'r rip's of theses, I was wondering : How can I use them ? You're not rude at all, just logic and realist Don't worry about the knowledge, that's not my first time (I mean, about making game) buuut, concerning 3D game that's my first time, fortunatly, I'm not alone, I'm with a guy who have some knowledge about the engine we will use (Unreal Engine 4) For the exporting case, that's very simple, I just need a lot of time to do it with the 751 pokemons & the trainers ^^" Unfortunatly, the UV-s map of all pokemons have bugs, I'm trying to fix it but I'm not very good with that, I use blender and I'm such a noob with it x) I'll check the previous comments to see how to fix the UV-s so And finally, I'd like to thanks u for the help I'll PM u later about the project, for the time, I'm gonna sleep cause it's 05:12 AM in France and I think that's time to go to sleep x)) PS : Sorry if my english language have still some problems with spelling and grammar, I'm still studying it ^^"
12-06-2016, 01:45 AM
(12-04-2016, 09:08 PM). I\m BlueSatoshi Wrote:(12-04-2016, 12:53 AM)CyanideNoodles Wrote: Can someone please help me as soon as they can? On a time crunch and can't figure this out.. The BIN format how do I convert them to .TGA .OBJ or FBX or .SMD ? Tried multiple things and it didn't work... https://mega.nz/#!wdETzaBZ I need these as SMD. I have win 10 so I can't use what I need..visual studio 2015 only runs on windows 10...I'm using a script to do it all and it only runs in visual studio 2015. I'm at a huge loss. :/ If someone could help me that'd be great. It's only for like 5 pokemon. I'm in an out of the hospital so it's making it even harder.
12-06-2016, 02:54 AM
(12-06-2016, 01:45 AM)CyanideNoodles Wrote:(12-04-2016, 09:08 PM). I\m BlueSatoshi Wrote:(12-04-2016, 12:53 AM)CyanideNoodles Wrote: Can someone please help me as soon as they can? On a time crunch and can't figure this out.. The BIN format how do I convert them to .TGA .OBJ or FBX or .SMD ? Tried multiple things and it didn't work... What? You have win10 and VS2015 only runs on win10? So you can't run VS2015?
12-06-2016, 10:38 AM
ugh does anyone know how to fix the models as some parts of the pokemon don't move with the animation .please help me I'm a total noob [seriously]
12-06-2016, 01:26 PM
(12-06-2016, 10:38 AM)yashringo17 Wrote: ugh does anyone know how to fix the models as some parts of the pokemon don't move with the animation .please help me I'm a total noob [seriously]I'll see if I can code that in to Ohana later. I know next to nothing about Visual, so it might take a while for me to figure out what the heck to do. Thanked by: yashringo17, Lilothestitch, Yunpol
12-06-2016, 02:00 PM
(12-06-2016, 01:26 PM)Random Talking Bush Wrote:(12-06-2016, 10:38 AM)yashringo17 Wrote: ugh does anyone know how to fix the models as some parts of the pokemon don't move with the animation .please help me I'm a total noob [seriously]I'll see if I can code that in to Ohana later. I know next to nothing about Visual, so it might take a while for me to figure out what the heck to do. Had the same problem too. With Palkia & Giratina.
Is there any way someone could rip the character animations and upload them? Id love to play around with them
12-06-2016, 02:38 PM
(12-06-2016, 02:00 PM)Lilothestitch Wrote:(12-06-2016, 01:26 PM)Random Talking Bush Wrote:(12-06-2016, 10:38 AM)yashringo17 Wrote: ugh does anyone know how to fix the models as some parts of the pokemon don't move with the animation .please help me I'm a total noob [seriously]I'll see if I can code that in to Ohana later. I know next to nothing about Visual, so it might take a while for me to figure out what the heck to do. I found the problem. It's a little bug where the weights can't be applied correctly if only one bone affects the vertex. I fixed it, but I don't know if I'm allowed to push commits to the master repository... :/ Thanked by: Random Talking Bush, Yunpol, Lilothestitch
12-06-2016, 02:57 PM
(12-06-2016, 02:38 PM)waielal Wrote: I found the problem. It's a little bug where the weights can't be applied correctly if only one bone affects the vertex. I am curious to know what's stopping you from doing that because this issue is quite annoying to deal with since the problem also applies when I import to 3DS Max and I am pretty sure many people would prefer to get this fixed ASAP.
12-06-2016, 03:05 PM
(12-06-2016, 02:57 PM)Yunpol Wrote:(12-06-2016, 02:38 PM)waielal Wrote: I found the problem. It's a little bug where the weights can't be applied correctly if only one bone affects the vertex. It's the first time working with github on a project and be more active in a community for me. I'm pretty insecure of what I am allowed to do or not. I will do a pull request in a couple minutes. Thanked by: Yunpol
12-06-2016, 03:23 PM
(12-06-2016, 03:05 PM)waielal Wrote: It's the first time working with github on a project and be more active in a community for me. I'm pretty insecure of what I am allowed to do or not.If it hasn't been done already, could you also apply the RGBA4 texture fix, too? |
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