09-14-2016, 09:04 PM
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Pokémon Model Ripping Project
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(09-14-2016, 09:04 PM)OS-PRIME Wrote:(09-14-2016, 08:28 PM)kaahgome Wrote: There is requiriments for requesting? Yeah...and you can't had Volcanion, he upload already, just kidding.
09-20-2016, 02:54 PM
Since the newest version of the Ohana3DS can extract bone animations, do you think that you will be able to rip the animations from Sun & Moon?
(A Hawaii-based game on the Ohana3DS, how ironic) Thanked by: MandL27
09-20-2016, 07:07 PM
09-21-2016, 08:49 AM
(09-20-2016, 02:54 PM)Deep Weeb Wrote: Since the newest version of the Ohana3DS can extract bone animations, do you think that you will be able to rip the animations from Sun & Moon? I thought Ohana3DS did not correctly open the animation file, which I think was the PK file? The newest version of Ohana crashes when I attempt to load it. Some one else has brought this issue up on Github. If you know how to load animations do you think you could tell me how? What particular version of Ohana3DS are you using? As for the newer games it is not even certain if they use the same file formats or encryption. It might be the same, or completely different, we'd have to wait for it to come out. I wonder if there will be a demo though.
09-24-2016, 08:58 AM
Some pokemon that i load into ohana3ds don't have proper joint weighting. Some parts of the model are not even jointed at all. Also when i load the bch files for the characters, i get an error. Any way to fix this?
09-24-2016, 11:15 AM
09-24-2016, 11:19 AM
I'm using rebirth
09-24-2016, 11:21 AM
(09-24-2016, 11:21 AM)OS-PRIME Wrote:(09-24-2016, 11:19 AM)magikstar Wrote: I'm using rebirth Can you send me a link to the latest version just in case i'm not using the right one? Also I am using the files provided by RTB on the front of this fourm. Idk if those are broken either.
10-03-2016, 05:09 AM
So I got 3DS max recently and want to use the model exporting from bch to fbx that way. I'm using the models and scripts provided by rtb but alot of models dont even import. Does anyone know the problem? And what scripts are reccomended to use for the xy and oras models?
For ORAS Models: PokemonORASBCHImporter_15-03-10 or PokemonORASBCHImporter_15-03-10_2012 ? For XY Models: PokemonXYBCHImporter_16-02-14 or PokemonXYBCHImporter_16-02-14_2012 ?
10-04-2016, 04:21 PM
I have a problem when I use models that have separated textures for the eyes (one for the "eyes" and two for the iris) and I got problems like this or like this. How do I fix them?
10-04-2016, 05:00 PM
(10-04-2016, 04:21 PM)Deep Weeb Wrote: I have a problem when I use models that have separated textures for the eyes (one for the "eyes" and two for the iris) and I got problems like this or like this. How do I fix them? Blender can't deal with those kind of things. It's because of how Blender does rendering, compared to other engines. You'll have to either texture edit, or mesh edit. Send it over to me so I can fix it for you. Thanked by: Deep Weeb
10-04-2016, 05:09 PM
(10-04-2016, 05:00 PM)nobody231 Wrote:(10-04-2016, 04:21 PM)Deep Weeb Wrote: I have a problem when I use models that have separated textures for the eyes (one for the "eyes" and two for the iris) and I got problems like this or like this. How do I fix them? Well, I partiallly fixed the black part of the eye by making the iris "shadeless", but I still cannot figure out how to make them inside the eyes. (Also, I notice that models with this kind offf texturing is because the iris can be move around the eye, I don't know how to do that either) I just want to know a way to fix it automatically. https://mega.nz/#!tgtTURJR!J7tV4-cRiInkD...ONqdDDK8Zo
10-06-2016, 08:51 AM
(10-04-2016, 04:21 PM)Deep Weeb Wrote: I have a problem when I use models that have separated textures for the eyes (one for the "eyes" and two for the iris) and I got problems like this or like this. How do I fix them?Fairly simple to do, but needs a bit of fiddling in Blender. First select the Pokemon and go into edit mode. Select the Iris part of the mesh and shrink it (Alt + S) so that the iris is behind the eyes or inside the head. Hold shift as you do it to make sure that it is only a very small amount behind it. Then click the Pokemon and go to the Material settings and select the eyes material, then click the image settings. Add a new image and open the Eye N Alpha image, which is a picture of the inner part of the eyes. Scroll down to the bottom of the settings and find a category called Influence that has lots of bars in it. Uncheck Diffuse and then Check Alpha. Then near the bottom of that click Negative and RBG to intensity. This just means Blender will use this image to make only the inner part of the eyes transparent. Make sure you set the eye material to have Transparency in the Material settings. It won't look perfect in 3D view, but it will look fine on renders. Another way is to edit the eye texture in an image editing program and remove the inner part of the eye yourself. Makes it so you only need 1 image instead of two. Just make sure the iris are inside the head and aren't transparent. Once this is done the iris should have no transparency and be behind the eye making it look correct. To move the iris go into edit mode and just move the UV of the iris. Should be like this. I've done this with many Pokemon in Blender. |
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