OK the last two things I wanted Halberd to have besides a victory animation and lose animation.
![[Image: Herk-air-grab-ex_zpsgfbcvdki.gif]](/image.php?src=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj300%2FPJD1990%2FHerk-air-grab-ex_zpsgfbcvdki.gif&hash=ac21b786e425779c28a4710b93e442d3)
QCB Air Punch- This special weapon in this knights first name, Halberd sets up his opponent with a slash and then comes down on them with a mighty halberd of his own.(Unlike Gors QCF punch in the air this move does not propell halberd forward, but instead keeps him stationary just like the example. 3 hits, 1 in the air, 2 on the ground)
QCB Air Kick- Halberd grips the foe between his horns while swirling them into a land of head trauma. ( This is the speed it should moe at, slow start up but speeds up at descent)
![[Image: JUMP-PUNCH-DOWN-ex_zpspaa44orq.gif]](/image.php?src=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj300%2FPJD1990%2FJUMP-PUNCH-DOWN-ex_zpspaa44orq.gif&hash=e360a6f8ada9e7c4648076af2bd3c009)
![[Image: Herk-air-grab-ex_zpsgfbcvdki.gif]](/image.php?src=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj300%2FPJD1990%2FHerk-air-grab-ex_zpsgfbcvdki.gif&hash=ac21b786e425779c28a4710b93e442d3)
![[Image: JUMP-PUNCH-DOWN_zpsu0kp46ke.gif]](/image.php?src=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj300%2FPJD1990%2FJUMP-PUNCH-DOWN_zpsu0kp46ke.gif&hash=5a3a521e3e48ca74ae74482356aabc5c)
![[Image: Herk-air-grab_zpsvk4tqcdj.gif]](/image.php?src=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj300%2FPJD1990%2FHerk-air-grab_zpsvk4tqcdj.gif&hash=23fbb1a0462b31f67cf98c5258a9bf7d)